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Behemoth of Vault 0 PIP

Other printings of "Behemoth of Vault 0": PIP #127 PIP #655

Card

id68510
artistEddie Mendoza
artistIdsedba879a-50b4-4e4a-8e21-2649f484ef03
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6446
edhrecSaltiness0.04
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}
manaValue6
nameBehemoth of Vault 0
number655
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsPIP
promoTypessurgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesRobot
supertypes
textTrample
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
When this creature dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
toughness6
typeArtifact Creature — Robot
typesArtifact, Creature
uuid0d7d6c1a-5e45-50f9-a8fc-10c8d5454f09
variations01906695-e676-50ea-afc5-947b1a6198bc
watermark
setNameFallout

Identifiers

id68510
cardKingdomEtchedId
cardKingdomFoilId292979
cardKingdomId
cardsphereFoilId118501
cardsphereId
deckboxId89371
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida102fdb3-4b8f-5759-8d27-87a76adfdaa7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda2d4ed63-2328-4a0f-8c36-3cdef967dc81
scryfallIllustrationId3d652e16-caae-4ad9-b48c-5e8c72803ef4
scryfallOracleId7d05ffe2-e52b-42af-87ca-6aae488b9f41
tcgplayerEtchedProductId
tcgplayerProductId541467
uuid0d7d6c1a-5e45-50f9-a8fc-10c8d5454f09

Legalities

id68510
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0d7d6c1a-5e45-50f9-a8fc-10c8d5454f09
vintageLegal

Purchase URLs

id68510
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9f3f4bdecb600fe9
cardmarket
tcgplayerhttps://mtgjson.com/links/a54b5a51b62e60d6
tcgplayerEtched
uuid0d7d6c1a-5e45-50f9-a8fc-10c8d5454f09

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08When you pay {E} equal to the target nonland permanent’s mana value during the resolution of Behemoth of Vault 0’s last ability, a second “reflexive” ability triggers and is put onto the stack. This ability does not have a target. Each player may respond to this triggered ability as normal.
2024-03-08You choose the target of Behemoth of Vault 0’s last ability when it triggers, but you don’t have to decide whether or not to pay until the ability resolves.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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