← Back Card Profile (by Name)

Agent Frank Horrigan PIP

Other printings of "Agent Frank Horrigan": PIP #89 PIP #405 PIP #617 PIP #933

Card

id68791
artistWisnu Tan
artistIdsf2d36cdd-a4e9-43ba-b2ad-9d514f6706d4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank3565
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, extendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate, Trample
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{5}{B}{G}
manaValue7
nameAgent Frank Horrigan
number933
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power8
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesMutant, Warrior
supertypesLegendary
textTrample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness6
typeLegendary Creature — Mutant Warrior
typesCreature
uuid998e06da-f0fa-5be6-8c4d-1f26735422ea
variationsecfef169-295a-5ab3-8691-f54ed70af086, 8bb9a85c-22c0-50e4-b9e6-81522bb0c59b, 2575382d-7c27-59f9-ba69-a7eb1f487433
watermark
setNameFallout

Identifiers

id68791
cardKingdomEtchedId
cardKingdomFoilId291866
cardKingdomId
cardsphereFoilId118131
cardsphereId
deckboxId89649
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9f3c5944-5aff-53fd-a7d9-73e14b72cb3b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde68fb1eb-6dc1-4feb-b5ad-44805ecc6da6
scryfallIllustrationId11f7bd0c-b901-48b6-bdad-ed08352dccce
scryfallOracleIdaedcde3b-3ed5-443c-a81c-03d785153e55
tcgplayerEtchedProductId
tcgplayerProductId539462
uuid998e06da-f0fa-5be6-8c4d-1f26735422ea

Legalities

id68791
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid998e06da-f0fa-5be6-8c4d-1f26735422ea
vintageLegal

Purchase URLs

id68791
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/23b5155e1abde588
cardmarket
tcgplayerhttps://mtgjson.com/links/3ae53ea2adcf8d6e
tcgplayerEtched
uuid998e06da-f0fa-5be6-8c4d-1f26735422ea

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker.
2024-03-08If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
2024-03-08If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.
2024-03-08Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
2024-03-08Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
2024-03-08The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point.
2024-03-08While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time.
2024-03-08You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
2024-03-08You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

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