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Ancestral Blade J25

Other printings of "Ancestral Blade": PLST #2XM-3 2XM #3 M20 #3 CMR #5 GN3 #6 CMM #12 J25 #160

Card

id41533
artistScott Murphy
artistIds07c7ac65-dfa6-4273-9c66-ec9d8f3e2226
asciiName
attractionLights
availabilityarena, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank11524
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameAncestral Blade
number160
originalPrintings
originalReleaseDate
originalTextWhen Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printings2XM, CMM, CMR, GN3, J25, M20, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ25
side
signature
sourceProducts{'nonfoil': ['4498a9bc-294c-5036-91e5-031880296db8']}
subsets
subtypesEquipment
supertypes
textWhen this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuid9d958f1e-693a-575f-9899-c66174682ad5
variations
watermark
setNameFoundations Jumpstart

Identifiers

id41533
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId305309
cardsphereFoilId
cardsphereId130612
deckboxId98154
mcmId795644
mcmMetaId273552
mtgArenaId93449
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9378b0e5-b887-5117-82f8-2beebe1b761f
mtgoFoilId
mtgoId
multiverseId684863
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7902956b-8d64-4320-89b0-6f369ce1f410
scryfallIllustrationId13f3d209-3c81-4e2d-b236-2082771bd63a
scryfallOracleIdab28a801-6ab1-4db2-8ae2-c24bb4c10ebb
tcgplayerEtchedProductId
tcgplayerProductId589799
uuid9d958f1e-693a-575f-9899-c66174682ad5

Legalities

id41533
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9d958f1e-693a-575f-9899-c66174682ad5
vintageLegal

Purchase URLs

id41533
cardKingdomhttps://mtgjson.com/links/e1b06ebcbfa7776b
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/fdadfd48861437fd
tcgplayerhttps://mtgjson.com/links/4275ec7a741e179d
tcgplayerEtched
uuid9d958f1e-693a-575f-9899-c66174682ad5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLame ancestraleArtefact — équipementQuand la Lame ancestrale arrive, créez un jeton de créature 1/1 blanche Soldat, puis attachez-lui la Lame ancestrale.
La créature équipée gagne +1/+1.
Équipement {1} ({1} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
685235
GermanAhnenklingeArtefakt — AusrüstungWenn die Ahnenklinge ins Spiel kommt, erzeuge einen 1/1 weißen Soldat-Kreaturenspielstein und lege die Ahnenklinge dann an ihn an.
Die ausgerüstete Kreatur erhält +1/+1.
Ausrüsten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
684987
ItalianLama AncestraleArtefatto — EquipaggiamentoQuando la Lama Ancestrale entra, crea una pedina creatura Soldato 1/1 bianca, poi assegnale la Lama Ancestrale.
La creatura equipaggiata prende +1/+1.
Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
685359
Japanese祖先の刃アーティファクト — 装備品祖先の刃が戦場に出たとき、白の1/1の兵士・クリーチャー・トークン1体を生成する。その後、祖先の刃をそれにつける。
装備しているクリーチャーは+1/+1の修整を受ける。
装備{1}({1}:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
685483
SpanishFilo ancestralArtefacto — EquipoCuando el Filo ancestral entre, crea una ficha de criatura Soldado blanca 1/1 y luego anéxale el Filo ancestral.
La criatura equipada obtiene +1/+1.
Equipar {1}. ({1}: Anexa este Equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
685111

Rulings

datetext
2020-11-10If the triggered ability causes two Soldiers to be created (due to an effect such as that of Doubling Season), Ancestral Blade becomes attached to one of them.
2020-11-10No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it.
2020-11-10The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Soldier's power and toughness may change this, but Ancestral Blade will be attached to the Soldier before the game checks to see if it has toughness 0 or less. For example, if Illness in the Ranks ("Creature tokens get -1/-1") is on the battlefield, the Soldier will enter as a 0/0 creature, but then Ancestral Blade will make it a 1/1 and the token will survive.

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