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Belligerent Whiptail BFZ

Card

id11505
artistJakub Kasper
artistIds36901417-ce61-4636-8b77-6db14a9cb68a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank24922
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
—Jalun, Affa sentry
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameBelligerent Whiptail
number141
originalPrintings
originalReleaseDate
originalTextLandfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
otherFaceIds
power4
printingsBFZ
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBFZ
side
signature
sourceProducts{'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']}
subsets
subtypesWurm
supertypes
textLandfall — Whenever a land you control enters, this creature gains first strike until end of turn.
toughness2
typeCreature — Wurm
typesCreature
uuid7ccf707b-6177-5ea8-b517-da993ae2b654
variations
watermark
setNameBattle for Zendikar

Identifiers

id11505
cardKingdomEtchedId
cardKingdomFoilId203088
cardKingdomId202765
cardsphereFoilId6388
cardsphereId6389
deckboxId29869
mcmId284865
mcmMetaId220796
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2777f174-4ebd-57db-a581-892c6e4e22a7
mtgoFoilId58412
mtgoId58411
multiverseId401817
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda5b5b7d2-acb8-4aca-b9e7-67e59aeb384b
scryfallIllustrationIdd06799bf-c2a3-49f6-a48e-8b1d3521de64
scryfallOracleIdcf0a15f5-5f41-4eea-81f7-02059b9586a2
tcgplayerEtchedProductId
tcgplayerProductId105571
uuid7ccf707b-6177-5ea8-b517-da993ae2b654

Legalities

id11505
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid7ccf707b-6177-5ea8-b517-da993ae2b654
vintageLegal

Purchase URLs

id11505
cardKingdomhttps://mtgjson.com/links/c344787a158e8dc8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c02858eb5c6d5ead
cardmarkethttps://mtgjson.com/links/718684f23da5801e
tcgplayerhttps://mtgjson.com/links/aa634dffc762cc88
tcgplayerEtched
uuid7ccf707b-6177-5ea8-b517-da993ae2b654

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified好斗鞭尾亚龙「鞭尾亚龙可以感知远方旅人的脚步。具体能感知多远...实在是很难测算。」~艾法哨兵佳伦生物~亚龙地落~每当一个地在你的操控下进战场时,好斗鞭尾亚龙获得先攻异能直到回合结束。402116
Chinese Traditional好鬥鞭尾亞龍「鞭尾亞龍可以感知遠方旅人的腳步。至於能感知到多遠...實在是很難測量。」~艾法哨兵佳倫生物~亞龍地落~每當一個地在你的操控下進戰場時,好鬥鞭尾亞龍獲得先攻異能直到回合結束。402415
FrenchQueue en fouet belligérant« Les queues en fouet peuvent détecter les pas d'un voyageur à une grande distance. Mesurer cette distance s'est avéré... compliqué. »—Jalun, sentinelle d'AffaCréature : guivreToucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, le Queue en fouet belligérant acquiert l'initiative jusqu'à la fin du tour.403013
GermanAngriffslustiger Peitschenschwanz„Peitschenschwänze können die Schritte von Reisenden über große Entfernungen spüren. Diese Entfernungen zu messen erwies sich als … schwierig."—Jalun, Wachposten in AffaKreatur — WurmLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält der Angriffslustige Peitschenschwanz Erstschlag bis zum Ende des Zuges.402714
ItalianCodafrusta Bellicoso"I codafrusta possono percepire i passi di un viandante da una distanza notevole. Misurare con esattezza questa distanza si è rivelato... difficile."—Jalun, sentinella di AffaCreatura — WurmTerraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Codafrusta Bellicoso ha attacco improvviso fino alla fine del turno.403312
Japanese好戦的な鞭尾「鞭尾は旅人の足音をとても遠くから聞き分ける。どれくらい遠くかというと……よくわからない。」――アーファの歩哨、ジャルンクリーチャー — ワーム上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、ターン終了時まで、好戦的な鞭尾は先制攻撃を得る。403611
Korean적대적인 꼬리채찍"꼬리채찍은 아주 먼 거리에서도 여행자의 발자국 소리를 들을 수 있어. 그 거리를 정확히 가늠하긴 . . . 매우 어려워."—아파 보초병 잘런생물 — 웜대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 적대적인 꼬리채찍은 턴종료까지 선제공격을 얻는다.403910
Portuguese (Brazil)Cauda-de-chicote Belicoso"Os caudas-de-chicote conseguem sentir os passos de um viajante a uma grande distância. Medir essa distância tem sido... difícil."— Jalun, sentinela de AffaCriatura — VormeAterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, Cauda-de-chicote Belicoso ganha iniciativa até o final do turno.404209
RussianВоинственный Кнутохвост«Кнутохвосты могут почувствовать шаги путника на огромном расстоянии. Точно измерить это расстояние оказалось... сложной задачей».— Джалун, стражник из АффыСущество — ВурмЗемлепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, Воинственный Кнутохвост получает Первый удар до конца хода.404508
SpanishColalátigo beligerante"Los colalátigos pueden oír los pasos de un viajero a gran distancia. Medir exactamente a cuánto ha resultado... complicado".—Jalun, centinela de AffaCriatura — SierpeAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Colalátigo beligerante gana la habilidad de dañar primero hasta el final del turno.404807

Rulings

datetext
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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