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Behemoth of Vault 0 PIP

Other printings of "Behemoth of Vault 0": PIP #127 PIP #655

Card

id67978
artistEddie Mendoza
artistIdsedba879a-50b4-4e4a-8e21-2649f484ef03
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6446
edhrecSaltiness0.04
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}
manaValue6
nameBehemoth of Vault 0
number127
originalPrintings
originalReleaseDate
originalTextTrample
When Behemoth of Vault 0 enters the battlefield, you get {EEEE} (four energy counters).
When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
otherFaceIds
power6
printingsPIP
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['c2974b81-2006-59c4-bc63-e4fe2fb3e969']}
subsets
subtypesRobot
supertypes
textTrample
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
When this creature dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
toughness6
typeArtifact Creature — Robot
typesArtifact, Creature
uuid01906695-e676-50ea-afc5-947b1a6198bc
variations0d7d6c1a-5e45-50f9-a8fc-10c8d5454f09
watermark
setNameFallout

Identifiers

id67978
cardKingdomEtchedId
cardKingdomFoilId292978
cardKingdomId292845
cardsphereFoilId
cardsphereId117538
deckboxId88843
mcmId758302
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc2b3bd2a-6e67-5658-8868-6b3dd6039195
mtgoFoilId
mtgoId132503
multiverseId652214
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId592d6e5b-a94e-460c-ab2f-21fd842c3d9a
scryfallIllustrationId3d652e16-caae-4ad9-b48c-5e8c72803ef4
scryfallOracleId7d05ffe2-e52b-42af-87ca-6aae488b9f41
tcgplayerEtchedProductId
tcgplayerProductId541466
uuid01906695-e676-50ea-afc5-947b1a6198bc

Legalities

id67978
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid01906695-e676-50ea-afc5-947b1a6198bc
vintageLegal

Purchase URLs

id67978
cardKingdomhttps://mtgjson.com/links/1215feed3a602db3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f5527283ddd6f54a
cardmarket
tcgplayerhttps://mtgjson.com/links/371708b9a56eab86
tcgplayerEtched
uuid01906695-e676-50ea-afc5-947b1a6198bc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified0号避难所贝西摩斯神器生物 — 机器人践踏
当0号避难所贝西摩斯进战场时,你得到{E}{E}{E}{E}(四个能量指示物)。
当0号避难所贝西摩斯死去时,你可以支付等同于目标非地永久物之法术力值的{E}。当你如此作时,消灭该永久物。
653090
FrenchBéhémoth de l'Abri 0Créature-artefact — robotPiétinement
Quand le Béhémoth de l'Abri 0 arrive sur le champ de bataille, vous gagnez {E}{E}{E}{E} (quatre marqueurs « énergie »).
Quand le Béhémoth de l'Abri 0 meurt, vous pouvez payer une quantité de {E} égale à la valeur de mana d'un permanent non-terrain ciblé. Quand vous faites ainsi, détruisez ce permanent.
652652
GermanBehemoth von Vault 0Artefaktkreatur — RoboterVerursacht Trampelschaden
Wenn der Behemoth von Vault 0 ins Spiel kommt, erhältst du {E}{E}{E}{E} (vier Energiemarken).
Wenn der Behemoth von Vault 0 stirbt, kannst du {E} in Höhe des Manabetrags eines Nichtland-Permanents deiner Wahl bezahlen. Wenn du dies tust, zerstöre jenes Permanent.
652360
ItalianBehemoth del Vault 0Creatura Artefatto — RobotTravolgere
Quando il Behemoth del Vault 0 entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia).
Quando il Behemoth del Vault 0 muore, puoi pagare un ammontare di {E} pari al valore di mana di un permanente non terra bersaglio. Quando lo fai, distruggi quel permanente.
652798
JapaneseVault 0のベヒモスアーティファクト・クリーチャー — ロボットトランプル
Vault 0のベヒモスが戦場に出たとき、あなたは{E}{E}{E}{E}(エネルギー・カウンター4個)を得る。
Vault 0のベヒモスが死亡したとき、土地でないパーマネント1つを対象とする。それのマナ総量に等しい個数の{E}を支払ってもよい。そうしたとき、そのパーマネントを破壊する。
652944
SpanishBehemoth del Refugio 0Criatura artefacto — RobotArrolla.
Cuando el Behemoth del Refugio 0 entre al campo de batalla, obtienes {E}{E}{E}{E} (cuatro contadores de energía).
Cuando el Behemoth del Refugio 0 muera, puedes pagar una cantidad de {E} igual al valor de maná del permanente objetivo que no sea tierra. Cuando lo hagas, destruye ese permanente.
652506

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08When you pay {E} equal to the target nonland permanent’s mana value during the resolution of Behemoth of Vault 0’s last ability, a second “reflexive” ability triggers and is put onto the stack. This ability does not have a target. Each player may respond to this triggered ability as normal.
2024-03-08You choose the target of Behemoth of Vault 0’s last ability when it triggers, but you don’t have to decide whether or not to pay until the ability resolves.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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