← Back Card Profile (by Name)

Glowing One PIP

Other printings of "Glowing One": PIP #76 PIP #604

Card

id68459
artistLiiga Smilshkalne
artistIds5a50ced2-b301-4195-8af4-f7e1bae07d28
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4170
edhrecSaltiness0.42
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextThe glowing one mumbles something and then falls silent. He drools uncontrollably.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Mill
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameGlowing One
number604
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsPIP
promoTypessurgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesZombie, Mutant
supertypes
textDeathtouch
Whenever this creature deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
toughness2
typeCreature — Zombie Mutant
typesCreature
uuid00d72f75-c46a-5301-82ce-2e48900c8317
variations9c9ff706-e9a9-53cb-8cb6-565a3c1a392c
watermark
setNameFallout

Identifiers

id68459
cardKingdomEtchedId
cardKingdomFoilId292724
cardKingdomId
cardsphereFoilId118529
cardsphereId
deckboxId89320
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id60581c75-53e0-5596-aac6-7b7fadd318cc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb8b3537a-e44a-47ff-9687-c2172738aeed
scryfallIllustrationId7f50c733-950d-4f1f-b6c3-fd053fd17d41
scryfallOracleIdb30eae2a-bc1c-45a3-93ae-e1c30d26797c
tcgplayerEtchedProductId
tcgplayerProductId540799
uuid00d72f75-c46a-5301-82ce-2e48900c8317

Legalities

id68459
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid00d72f75-c46a-5301-82ce-2e48900c8317
vintageLegal

Purchase URLs

id68459
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f00198d7c7c13aea
cardmarket
tcgplayerhttps://mtgjson.com/links/4b3779d5899d128a
tcgplayerEtched
uuid00d72f75-c46a-5301-82ce-2e48900c8317

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08If a player is instructed to mill more than one card, Glowing One’s last ability will trigger once for each nonland card they mill during that instruction. For example, a player with four rad counters will mill four cards at the beginning of their precombat main phase. If all four of those cards are nonland cards, Glowing One’s ability triggers four times.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

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