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C.A.M.P. PIP

Other printings of "C.A.M.P.": PIP #129 PIP #657

Card

id68512
artistTomas Duchek
artistIdsceb3ce65-efa6-4bcc-b2a3-33e83a047528
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank12487
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFortify
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameC.A.M.P.
number657
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesFortification
supertypes
textWhenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
toughness
typeArtifact — Fortification
typesArtifact
uuid79db72e4-2417-56ad-b509-b8605cc1ea53
variationse55af085-668d-51b5-a578-e542508a949f
watermark
setNameFallout

Identifiers

id68512
cardKingdomEtchedId
cardKingdomFoilId292286
cardKingdomId
cardsphereFoilId118432
cardsphereId
deckboxId89373
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id44627836-485b-51ad-bfd8-5bf133b59437
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7de6f12b-284d-4e81-8c8a-f481268422c2
scryfallIllustrationIdba2675b0-e251-4de0-a2cb-948f3036bc61
scryfallOracleId9bf498ce-6d6d-462f-9ec3-b36a2184aff7
tcgplayerEtchedProductId
tcgplayerProductId541473
uuid79db72e4-2417-56ad-b509-b8605cc1ea53

Legalities

id68512
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid79db72e4-2417-56ad-b509-b8605cc1ea53
vintageLegal

Purchase URLs

id68512
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/20ecc14469f9d2c7
cardmarket
tcgplayerhttps://mtgjson.com/links/f46adc09f126c3da
tcgplayerEtched
uuid79db72e4-2417-56ad-b509-b8605cc1ea53

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Fortification is to lands what Equipment is to creatures. Except for the difference regarding what type of permanent they can be attached to, Fortifications and Equipment follow the same rules.
2024-03-08If the fortified land produced more than one color of mana, you'll create a Junk token as long as the target creature is at least one of those colors.
2024-03-08Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
2024-03-08You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
2024-03-08You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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