← Back Card Profile (by Name)

Diamond City PIP

Other printings of "Diamond City": PIP #147 PIP #439 PIP #675 PIP #967

Card

id68825
artistPascal Quidault
artistIdsaabbf32e-5330-403a-8a99-a653c050e263
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3024
edhrecSaltiness0.13
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameDiamond City
number967
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textThis land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
toughness
typeLand
typesLand
uuid2669a7bf-1121-5098-a7c8-59be43c175b3
variations5da92361-3d00-5aac-958b-d5214e7fc940, 681db0c5-8d51-5935-9d57-9b9587297c10, 23827f37-05fe-5e6b-a292-e40cc2e5f90f
watermark
setNameFallout

Identifiers

id68825
cardKingdomEtchedId
cardKingdomFoilId292595
cardKingdomId
cardsphereFoilId118441
cardsphereId
deckboxId89683
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id17d6af73-f7d2-5ec5-99c1-a5900a2815b5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId38eddac3-aa5c-4163-b223-b57da25ee4a2
scryfallIllustrationId8fcb7299-f57c-477e-a970-83ea766aa0b2
scryfallOracleId88e29d50-1680-495d-be84-b92b4c9e636f
tcgplayerEtchedProductId
tcgplayerProductId539913
uuid2669a7bf-1121-5098-a7c8-59be43c175b3

Legalities

id68825
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2669a7bf-1121-5098-a7c8-59be43c175b3
vintageLegal

Purchase URLs

id68825
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/643752386e6f8923
cardmarket
tcgplayerhttps://mtgjson.com/links/1f5668ecb8a94927
tcgplayerEtched
uuid2669a7bf-1121-5098-a7c8-59be43c175b3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
2024-03-08If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
2024-03-08If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
2024-03-08Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
2024-03-08Shield counters don’t prevent players from sacrificing permanents.
2024-03-08“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.

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