← Back Card Profile (by Name)

Gunner Conscript PIP

Other printings of "Gunner Conscript": PIP #77 PIP #605

Card

id68460
artistMiguel Mercado
artistIds085f314d-cd61-48e0-89d1-048e9891e4a1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank11416
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameGunner Conscript
number605
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsPIP
promoTypessurgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesHuman, Mercenary
supertypes
textTrample
This creature gets +1/+1 for each Aura and Equipment attached to it.
When this creature dies, if it was enchanted, create a Junk token.
When this creature dies, if it was equipped, create a Junk token.
toughness2
typeCreature — Human Mercenary
typesCreature
uuidacc6b906-7149-552e-8ce9-6103e1c055de
variations95f876c4-73ef-54a6-9f5e-6bdacbd2a5ae
watermark
setNameFallout

Identifiers

id68460
cardKingdomEtchedId
cardKingdomFoilId292120
cardKingdomId
cardsphereFoilId118492
cardsphereId
deckboxId89321
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf0008a80-f5d9-54b4-a77e-101dd6537a6e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1f2c5337-31b2-4f1e-8b33-448c879367fd
scryfallIllustrationId68e87c85-db12-4c6c-bbca-412da7b1b564
scryfallOracleIdf3d3ed94-f32c-4a67-8e2a-765e454a80df
tcgplayerEtchedProductId
tcgplayerProductId539684
uuidacc6b906-7149-552e-8ce9-6103e1c055de

Legalities

id68460
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidacc6b906-7149-552e-8ce9-6103e1c055de
vintageLegal

Purchase URLs

id68460
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cbdc7c843de8f460
cardmarket
tcgplayerhttps://mtgjson.com/links/1f50cfa2ccde3e63
tcgplayerEtched
uuidacc6b906-7149-552e-8ce9-6103e1c055de

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gunner Conscript may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes unattached from Gunner Conscript during that turn.
2024-03-08Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
2024-03-08You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
2024-03-08You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.