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Seasoned Dungeoneer CLB

Other printings of "Seasoned Dungeoneer": CLB #610 CLB #660

Card

id18678
artistJohn Stanko
artistIdsb0f038a0-73b5-4806-918e-9cd11b5f92e1
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4199
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsExplore
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameSeasoned Dungeoneer
number610
originalPrintings
originalReleaseDate
originalTextWhen Seasoned Dungeoneer enters the battlefield, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
otherFaceIds
power3
printingsCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypesHuman, Warrior
supertypes
textWhen this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
toughness4
typeCreature — Human Warrior
typesCreature
uuid70284b7a-2b5c-5719-ac74-1dd9c6700c23
variations472e2abd-2edd-5369-9a0d-6b843361361e
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18678
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262188
cardsphereFoilId
cardsphereId89823
deckboxId66102
mcmId662759
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id997da119-3610-5870-8f51-11ae5dadd0d1
mtgoFoilId
mtgoId
multiverseId566950
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId648d9da3-5790-4d64-8b52-83141d2faf36
scryfallIllustrationId77a64b7a-cf95-4221-89e8-84eec55e087b
scryfallOracleId5ea675aa-88d6-4387-a14d-e606fa9c3aec
tcgplayerEtchedProductId
tcgplayerProductId273885
uuid70284b7a-2b5c-5719-ac74-1dd9c6700c23

Legalities

id18678
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid70284b7a-2b5c-5719-ac74-1dd9c6700c23
vintageLegal

Purchase URLs

id18678
cardKingdomhttps://mtgjson.com/links/75ab856d270d2923
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/d0c2275b4777d973
tcgplayerEtched
uuid70284b7a-2b5c-5719-ac74-1dd9c6700c23

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchExploratrice aguerrieCréature — humain et guerrierQuand l'Exploratrice aguerrie arrive sur le champ de bataille, vous prenez l'initiative.
À chaque fois que vous attaquez, la cible attaquante, clerc, gredin, guerrier ou sorcier acquiert la protection contre les créatures jusqu'à la fin du tour. Elle explore.
567028
GermanRoutinierte GewölbeforscherinKreatur — Mensch, KriegerWenn die Routinierte Gewölbeforscherin ins Spiel kommt, übernimmst du die Initiative.
Immer wenn du angreifst, erhält ein angreifender Kleriker, Krieger, Räuber oder Zauberer deiner Wahl bis zum Ende des Zuges Schutz vor Kreaturen. Er erkundet.
566989
Japanese練達の地下探検家クリーチャー — 人間・戦士練達の地下探検家が戦場に出たとき、あなたはイニシアチブを得る。
あなたが攻撃するたび、攻撃しているウィザードやクレリックや戦士やならず者のうち1体を対象とする。ターン終了時まで、それはプロテクション(クリーチャー)を得る。それは探検する。
567067

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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