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Greenhouse // Rickety Gazebo DSK

Other printings of "Greenhouse // Rickety Gazebo": DSK #181 DSK #181

Card

id28988
artistJohn Di Giovanni
artistIdsdc7630d7-41e3-4fef-8630-058d1ba39d37
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7099
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameRickety Gazebo
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue7
nameGreenhouse // Rickety Gazebo
number181
originalPrintings
originalReleaseDate
originalTextLands you control have "{T}: Add one mana of any color." // When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIdsbfa902a2-a366-572c-a819-c128686eb084
power
printingsDSK
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhen you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid6ac1fc4d-10df-5f00-9e0b-12efc8db59de
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id28988
cardKingdomEtchedId
cardKingdomFoilId302452
cardKingdomId301621
cardsphereFoilId126583
cardsphereId126582
deckboxId94428
mcmId788282
mcmMetaId440250
mtgArenaId92269
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id75b0dbbf-d27f-570c-821a-7e06f51fe147
mtgoFoilId
mtgoId130493
multiverseId673586
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda22e8038-0706-47ec-bfda-f421a4912774
scryfallIllustrationId8861dfe4-7b2a-4c8c-8936-56424cfa2dd0
scryfallOracleIda341eb75-e6a0-468b-8c83-61102249c648
tcgplayerEtchedProductId
tcgplayerProductId577688
uuid6ac1fc4d-10df-5f00-9e0b-12efc8db59de

Legalities

id28988
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid6ac1fc4d-10df-5f00-9e0b-12efc8db59de
vintageLegal

Purchase URLs

id28988
cardKingdomhttps://mtgjson.com/links/969f00229c40cc49
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5e25debeaaf4d664
cardmarkethttps://mtgjson.com/links/3816a7aca4943b44
tcgplayerhttps://mtgjson.com/links/e868bc549322a069
tcgplayerEtched
uuid6ac1fc4d-10df-5f00-9e0b-12efc8db59de

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSerre // Gazébo bancalGazébo bancalEnchantement — pièceGazébo bancal
o3oG
Quand vous déverrouillez cet accès, meulez quatre cartes, puis renvoyez dans votre main jusqu'à deux cartes de permanent parmi elles.
674399
GermanGewächshaus // Klapprige LaubeKlapprige LaubeVerzauberung — RaumKlapprige Laube
o3oG
Wenn du diese Tür entsperrst, millst du vier Karten, dann bringst du davon bis zu zwei Permanent-Karten auf deine Hand zurück.
673857
ItalianVivaio // Gazebo PericolanteGazebo PericolanteIncantesimo — StanzaGazebo Pericolante
o3oG
Quando sblocchi questa porta, macina quattro carte, poi riprendi in mano fino a due carte permanente scelte tra esse.
674670
Japanese温室 // がたつく展望台がたつく展望台エンチャント — 部屋がたつく展(てん)望(ぼう)台(だい)
o3oG
あなたがこのドアを開放したとき、カード4枚を切削し、その後その中からパーマネント・カード最大2枚をあなたの手札に戻す。
674941
SpanishInvernadero // Cenador desvencijadoCenador desvencijadoEncantamiento — SalaCenador desvencijado
o3oG
Cuando abras esta puerta, muele cuatro cartas y luego regresa hasta dos cartas de permanente de entre ellas a tu mano.
674128

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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