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Neverwinter Hydra AFC

Other printings of "Neverwinter Hydra": AFC #41 AFC #310

Card

id8002
artistLucas Graciano
artistIdsce98f39c-7cdd-47e6-a520-6c50443bb4c2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank5023
edhrecSaltiness0.32
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample, Ward
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{X}{G}{G}
manaValue2
nameNeverwinter Hydra
number41
originalPrintings
originalReleaseDate
originalTextAs Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
otherFaceIds
power0
printingsAFC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['97ff14e6-683e-5a4e-8330-b556470bb432']}
subsets
subtypesHydra
supertypes
textAs this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
toughness0
typeCreature — Hydra
typesCreature
uuide7f2cb68-9a5b-54d7-a456-1c5ef4c8995c
variations6208b89b-3484-5ec1-928a-515906d9e249
watermark
setNameForgotten Realms Commander

Identifiers

id8002
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249223
cardsphereFoilId
cardsphereId79998
deckboxId58827
mcmId572208
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id22e60992-9233-5d0e-bc05-e3a6f63bf253
mtgoFoilId
mtgoId
multiverseId531946
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde57338ac-e794-41a0-8c3c-61df9c099cfb
scryfallIllustrationIdef5f0510-a54f-4858-847c-bff94e45bfa0
scryfallOracleIde71e7a68-d96e-4ebb-8d4f-9c45ff8b8b66
tcgplayerEtchedProductId
tcgplayerProductId243790
uuide7f2cb68-9a5b-54d7-a456-1c5ef4c8995c

Legalities

id8002
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide7f2cb68-9a5b-54d7-a456-1c5ef4c8995c
vintageLegal

Purchase URLs

id8002
cardKingdomhttps://mtgjson.com/links/8e4d456e3c6847a1
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/86121ab23e76c77a
tcgplayerEtched
uuide7f2cb68-9a5b-54d7-a456-1c5ef4c8995c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified绝冬之森多头蛇蜥生物 ~多头龙于绝冬之森多头蛇蜥进战场时,掷X颗d6。它进战场时上面有数个+1/+1指示物,其数量等同于所有掷骰结果的总和。
践踏
守护{4}(每当此生物成为由对手操控之咒语或异能的目标时,除非该牌手支付{4},否则反击之。)
532378
Chinese Traditional絕冬之森多頭蛇蜥生物 ~多頭龍於絕冬之森多頭蛇蜥進戰場時,擲X顆d6。它進戰場時上面有數個+1/+1指示物,其數量等同於所有擲骰結果的總和。
踐踏
守護{4}(每當此生物成為由對手操控之咒語或異能的目標時,除非該玩家支付{4},否則反擊之。)
532432
FrenchHydre de PadhiverCréature : hydreAu moment où l'Hydre de Padhiver arrive sur le champ de bataille, lancez X d6. Elle arrive avec, sur elle, un nombre de marqueurs +1/+1 égal au total de ces résultats.
Piétinement
Parade {4} (À chaque fois que cette créature devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie {4}.)
532108
GermanNiewinter-HydraKreatur — HydraSowie die Niewinter-Hydra ins Spiel kommt, würfle X W6. Sie kommt mit so vielen +1/+1-Marken ins Spiel, wie dem Gesamtergebnis entspricht.
Verursacht Trampelschaden
Abwehr {4} (Immer wenn diese Kreatur das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt {4}.)
532000
ItalianIdra di NeverwinterCreatura — IdraMentre l'Idra di Neverwinter entra nel campo di battaglia, tira X d6. Entra con un numero di segnalini +1/+1 pari al totale di quei risultati.
Travolgere
Egida {4} (Ogniqualvolta questa creatura diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che quel giocatore non paghi {4}.)
532162
Japaneseネヴァーウィンターのハイドラクリーチャー — ハイドラネヴァーウィンターのハイドラが戦場に出るに際し、X個のd6を振る。これはそれらの出目の合計に等しい数の+1/+1カウンターが置かれた状態で戦場に出る。
トランプル
護法{4}(このクリーチャーが対戦相手がコントロールしている呪文や能力の対象になるたび、そのプレイヤーが{4}を支払わないかぎり、その呪文や能力を打ち消す。)
532216
Portuguese (Brazil)Hidra de NevenuncaCriatura — HidraConforme Hidra de Nevenunca entrar no campo de batalha, role X d6. Ela entra com um número de marcadores +1/+1 igual ao total desses resultados.
Atropelar
Salvaguarda {4} (Toda vez que esta criatura se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague {4}.)
532270
RussianГидра НевервинтераСущество — ГидраПри выходе Гидры Невервинтера на поле битвы бросьте X d6. Она выходит с количеством жетонов +1/+1 на ней, равным сумме результатов тех бросков.
Пробивной удар
Оберег {4} (Каждый раз, когда это существо становится целью заклинания или способности под контролем оппонента, отмените то заклинание или способность, если тот игрок не заплатит {4}.)
532324
SpanishHidra de NuncainviernoCriatura — HidraEn cuanto la Hidra de Nuncainvierno entre al campo de batalla, tira Xd6. Entra con una cantidad de contadores +1/+1 sobre ella igual al total de esos resultados.
Arrolla.
Rebatir {4}. (Siempre que esta criatura sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {4}.)
532054

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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