← Back Card Profile (by Name)

Leyline of Punishment M11

Card

id48532
artistCharles Urbach
artistIds507c67d2-1514-40ab-b7cb-a9f3b96a08e8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10049
edhrecSaltiness0.55
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{R}
manaValue4
nameLeyline of Punishment
number148
originalPrintings
originalReleaseDate
originalTextIf Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
otherFaceIds
power
printingsM11
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeM11
side
signature
sourceProducts{'foil': ['a2503b59-bf2c-594e-b5c5-25b8b094014a', 'e5030b38-4fc1-5304-8ca8-365af9f4a9de'], 'nonfoil': ['3db72a49-4406-52ee-9c79-61e0e2a31707', '4c317ed6-78cd-5499-95d2-3b475ad13316', 'de806c94-8c3f-59e1-bfa4-ae67e7b7ac3f', 'e5030b38-4fc1-5304-8ca8-365af9f4a9de']}
subsets
subtypes
supertypes
textIf this card is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
toughness
typeEnchantment
typesEnchantment
uuida11d5be3-e354-56d7-a4af-6784caf8ae03
variations
watermark
setNameMagic 2011

Identifiers

id48532
cardKingdomEtchedId
cardKingdomFoilId131859
cardKingdomId131617
cardsphereFoilId26500
cardsphereId26501
deckboxId17341
mcmId241968
mcmMetaId200460
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide39f0d42-9e7b-5586-beb0-e8f2f679ee09
mtgoFoilId37387
mtgoId37386
multiverseId205018
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId51a2eec5-f892-4466-b6c6-960626ba5640
scryfallIllustrationId57f7452f-3847-4385-b017-f66982d01673
scryfallOracleId2608df54-dfbe-417d-aef5-49afbdfb03da
tcgplayerEtchedProductId
tcgplayerProductId35574
uuida11d5be3-e354-56d7-a4af-6784caf8ae03

Legalities

id48532
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuida11d5be3-e354-56d7-a4af-6784caf8ae03
vintageLegal

Purchase URLs

id48532
cardKingdomhttps://mtgjson.com/links/9467ee8163737519
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d82e2988b65d3148
cardmarkethttps://mtgjson.com/links/bb7985da19035f93
tcgplayerhttps://mtgjson.com/links/51df796dc5afe6e5
tcgplayerEtched
uuida11d5be3-e354-56d7-a4af-6784caf8ae03

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified惩罚地脉结界如果你起手的手牌包含了惩罚地脉,你可以让它在战场上来开始对战。
牌手不能获得生命。
伤害不能被防止。
226049
Chinese Traditional懲罰地脈結界如果你起手的手牌包含了懲罰地脈,你可以讓它在戰場上來開始遊戲。
玩家不能獲得生命。
傷害不能被防止。
225800
FrenchLigne ley de suppliceEnchantementSi la Ligne ley de supplice est dans votre main de départ, vous pouvez l'avoir sur le champ de bataille au début de la partie.
Les joueurs ne peuvent pas gagner de points de vie.
Les blessures ne peuvent pas être prévenues.
222255
GermanLey-Linie der BestrafungVerzauberungFalls die Ley-Linie der Bestrafung auf deiner Anfangshand ist, kannst du sie vor Spielbeginn ins Spiel bringen.
Spieler können keine Lebenspunkte dazuerhalten.
Schaden kann nicht verhindert werden.
221685
ItalianLeyline del CastigoIncantesimoSe la Leyline del Castigo è nella tua mano iniziale, puoi cominciare la partita con essa sul campo di battaglia.
I giocatori non possono guadagnare punti vita.
Il danno non può essere prevenuto.
225551
Japanese処罰の力線エンチャント処罰の力線があなたのゲーム開始時の手札にある場合、あなたはそれが戦場に出ている状態でゲームを開始してもよい。
プレイヤーはライフを得られない。
ダメージは軽減できない。
226298
Portuguese (Brazil)Linha de Força da PuniçãoEncantamentoSe Linha de Força da Punição estiver em sua mão de abertura, você poderá começar o jogo com ela no campo de batalha.
Os jogadores não podem ganhar pontos de vida.
O dano não pode ser prevenido.
225053
RussianЛучи НаказанияЧарыЕсли Лучи Наказания находятся в вашей начальной руке, вы можете начать партию с ними на поле битвы.
Игроки не могут получать жизни.
Повреждения не могуть быть предотвращены.
225302
SpanishLínea mística del castigoEncantamientoSi la Línea mística del castigo está en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla.
Los jugadores no pueden ganar vida.
El daño no puede ser prevenido.
224804

Rulings

datetext
2010-08-15Damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.
2010-08-15Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
2010-08-15Effects that replace or redirect damage without using the word "prevent" are not affected by Leyline of Punishment.
2010-08-15Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
2010-08-15If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
2010-08-15If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.
2010-08-15If an effect says to set a player's life total to a certain number, and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)
2010-08-15Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
2010-08-15Static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.
2021-03-19A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

Tip: bookmark this page with your query parameters for quick access.