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Harold and Bob, First Numens PIP

Other printings of "Harold and Bob, First Numens": PIP #78 PIP #398 PIP #606 PIP #926

Card

id68461
artistAndrea Piparo
artistIdse8ab9604-1b3c-4bb5-9290-dfb3fd3cf01d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7874
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsReach, Vigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}
manaValue3
nameHarold and Bob, First Numens
number606
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesTreefolk, Mutant
supertypesLegendary
textVigilance, reach
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
toughness3
typeLegendary Creature — Treefolk Mutant
typesCreature
uuidc05bee58-c7ff-51ff-890f-d573db8d0f77
variations30ac44df-ca1d-5dbd-8110-b9a34105e479, 84c769eb-f31b-5e5a-9dea-80d54ff92f56, 557cba90-e267-5246-83bc-14910a130f4f
watermark
setNameFallout

Identifiers

id68461
cardKingdomEtchedId
cardKingdomFoilId292726
cardKingdomId
cardsphereFoilId118533
cardsphereId
deckboxId89322
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id808d3c10-7708-52ae-9a94-0d09d147f53f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4d5f93d2-2edc-4a97-9a51-b276d1706e7d
scryfallIllustrationId28f11662-8f69-4a59-9fec-512ddf20bddc
scryfallOracleIdd0ecea04-9768-4b09-8718-dd59135251e3
tcgplayerEtchedProductId
tcgplayerProductId540903
uuidc05bee58-c7ff-51ff-890f-d573db8d0f77

Legalities

id68461
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc05bee58-c7ff-51ff-890f-d573db8d0f77
vintageLegal

Purchase URLs

id68461
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ad7d73a05b53e626
cardmarket
tcgplayerhttps://mtgjson.com/links/a9f061fd9c8d110b
tcgplayerEtched
uuidc05bee58-c7ff-51ff-890f-d573db8d0f77

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08A token that's a copy of Harold and Bob won't return to the battlefield from its owner's graveyard.
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a nontoken permanent that's a copy of Harold and Bob dies while it's a creature, it will return to the battlefield as an Aura with only the abilities granted by the effect that returned it to the battlefield. It will also retain its name, colors, and supertypes, but it will be an Aura enchantment with no other types or subtypes.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
2024-03-08If there's nothing for Harold and Bob to legally enchant, it remains in its owner's graveyard instead of returning to the battlefield.
2024-03-08If you control Harold and Bob, you'll return it to the battlefield when it dies while it's a creature. It doesn't matter who owns the card. You'll choose which Forest you control it will enchant as it returns to the battlefield.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

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