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World at War PLST

Other printings of "World at War": PLST #ROE-172 ROE #172

Card

id72802
artistIgor Kieryluk
artistIds9c3e9d17-509f-485c-9360-46d897ce716b
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4245
edhrecSaltiness0.59
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRebound
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameWorld at War
numberROE-172
originalPrintings
originalReleaseDate2022-11-18
originalText
otherFaceIds
power
printingsPLST, ROE
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['104d4709-8535-5fdd-8dda-51b069cc4c0a', '331d181e-ccef-5814-bf27-347a9c57a92e', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypes
supertypes
textAfter the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
toughness
typeSorcery
typesSorcery
uuid21f722b2-710d-55e3-935a-dbcb3db9a4c2
variations
watermark
setNameThe List

Identifiers

id72802
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId270115
cardsphereFoilId
cardsphereId96701
deckboxId73278
mcmId685656
mcmMetaId11328
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id58605208-b7c3-54e1-94c7-4e90a60dd244
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3218cd98-dca0-4d42-aa7d-176142386f71
scryfallIllustrationId06b725c6-0c3e-4686-92b7-3a01d38cb147
scryfallOracleId02a8a5cc-62ce-4ae5-aa7d-760124af7d7b
tcgplayerEtchedProductId
tcgplayerProductId454200
uuid21f722b2-710d-55e3-935a-dbcb3db9a4c2

Legalities

id72802
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid21f722b2-710d-55e3-935a-dbcb3db9a4c2
vintageLegal

Purchase URLs

id72802
cardKingdomhttps://mtgjson.com/links/b8ad0095de72d9ce
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/c7b73794af8d21f3
tcgplayerhttps://mtgjson.com/links/d37f002d5cbd07b6
tcgplayerEtched
uuid21f722b2-710d-55e3-935a-dbcb3db9a4c2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it’s a sorcery (meaning it’s probably cast during the first or second main phase of a turn), and it has rebound (meaning it’ll be cast during your upkeep). If, however, it’s cast later than that, it won’t create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.
2010-06-15At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
2010-06-15If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
2010-06-15If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
2010-06-15If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
2010-06-15If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2010-06-15If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
2010-06-15If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
2010-06-15Multiple World at War effects are cumulative, as long as they’re cast early enough. The first one modifies the turn structure to this: beginning phase, precombat main phase, combat phase, postcombat main phase, [new combat phase], [new postcombat main phase], ending phase. Each subsequent one inserts another combat phase and main phase into the turn after the original postcombat main phase and before the newest combat phase.
2010-06-15Rebound will have no effect on copies of spells because you don’t cast them from your hand.
2010-06-15Unlike other similar cards (such as Relentless Assault), World at War doesn’t untap the creatures that have attacked this turn when it resolves. Rather, those creatures untap when the new combat phase created by the spell begins. All creatures that attacked this turn untap, regardless of which combat phase they attacked in (if there have been more than one) or who controls them (if you’re playing a Two-Headed Giant game, for example).
2010-06-15You don’t have to attack with any creatures during the new combat phase.

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