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Naar Isle OHOP

Other printings of "Naar Isle": OHOP #26 OPCA #54

Card

id61143
artistMark Zug
artistIds48e2b98c-5467-4671-bd42-4c3746115117
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameNaar Isle
number26
originalPrintings
originalReleaseDate
originalTextAt the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever you roll chaos, Naar Isle deals 3 damage to target player.
otherFaceIds
power
printingsOHOP, OPCA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOHOP
side
signature
sourceProducts
subsets
subtypesWildfire
supertypes
textAt the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
toughness
typePlane — Wildfire
typesPlane
uuid520c6d22-6e97-5e19-9e4a-086d9ef1a99d
variations
watermark
setNamePlanechase Planes

Identifiers

id61143
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId127747
cardsphereFoilId
cardsphereId129066
deckboxId16489
mcmId21500
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id40a5d3d5-bf2e-5e43-be0d-76bd352555a4
mtgoFoilId
mtgoId44508
multiverseId198070
scryfallCardBackId7840c131-f96b-4700-9347-2215c43156e6
scryfallId3441027c-4d8e-48d4-9121-89e4ea4e9481
scryfallIllustrationId6643bb2a-61ef-4dba-a167-bbeef967c827
scryfallOracleId3e0bcf65-1eaf-440f-a59b-0b11e1106135
tcgplayerEtchedProductId
tcgplayerProductId37290
uuid520c6d22-6e97-5e19-9e4a-086d9ef1a99d

Legalities

id61143
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid520c6d22-6e97-5e19-9e4a-086d9ef1a99d
vintage

Purchase URLs

id61143
cardKingdomhttps://mtgjson.com/links/04f7fd212024861b
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c415e742f9e2c731
tcgplayerEtched
uuid520c6d22-6e97-5e19-9e4a-086d9ef1a99d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchÎle de NaârPlan : GrégefeuAu début de votre entretien, mettez un marqueur « flamme » sur l'Île de Naâr. L'Île de Naâr vous inflige ensuite un nombre de blessures égal au nombre de marqueurs « flamme » sur elle.
À chaque fois que vous obtenez chaos, l'Île de Naâr inflige 3 blessures au joueur ciblé.
211878
GermanDie Insel NaarWelt — WildfeuerLege zu Beginn deines Versorgungssegments eine Flammenmarke auf die Insel Naar, dann fügt die Insel Naar dir so viele Schadenspunkte zu, wie Flammenmarken auf ihr liegen.
Immer wenn du chaos würfelst, fügt die Insel Naar einem Spieler deiner Wahl 3 Schadenspunkte zu.
211788
ItalianIsola NaarPiano — Fuoco RibelleAll'inizio del tuo mantenimento, metti un segnalino fiamma sull'Isola Naar, poi l'Isola Naar ti infligge danno pari al numero di segnalini fiamma su di esso.
Ogniqualvolta tiri caos, l'Isola Naar infligge 3 danni a un giocatore bersaglio.
211833
Japaneseナー島次元 — ワイルドファイアあなたのアップキープの開始時に、ナー島の上に火炎カウンターを1個置く。その後ナー島はあなたに、自身の上に置かれている火炎カウンターの数に等しい点数のダメージを与える。
あなたがchaosを出すたび、プレイヤー1人を対象とする。ナー島はそのプレイヤーに3点のダメージを与える。
211968
SpanishIsla NaarPlano — Dominio ÍgneoAl comienzo de tu mantenimiento, pon un contador de llama sobre la Isla Naar, luego la Isla Naar te hace daño igual a la cantidad de contadores de llama sobre ella.
Siempre que lances caos, la Isla Naar le hace 3 puntos de daño al jugador objetivo.
211923

Rulings

datetext
2009-10-01A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
2009-10-01If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

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