Other printings of "Naar Isle": OHOP #26 OPCA #54
| id | 61143 |
|---|---|
| artist | Mark Zug |
| artistIds | 48e2b98c-5467-4671-bd42-4c3746115117 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | 1 |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | planar |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Naar Isle |
| number | 26 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever you roll chaos, Naar Isle deals 3 damage to target player. |
| otherFaceIds | |
| power | |
| printings | OHOP, OPCA |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | OHOP |
| side | |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Wildfire |
| supertypes | |
| text | At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker. |
| toughness | |
| type | Plane — Wildfire |
| types | Plane |
| uuid | 520c6d22-6e97-5e19-9e4a-086d9ef1a99d |
| variations | |
| watermark | |
| setName | Planechase Planes |
| id | 61143 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 127747 |
| cardsphereFoilId | |
| cardsphereId | 129066 |
| deckboxId | 16489 |
| mcmId | 21500 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 40a5d3d5-bf2e-5e43-be0d-76bd352555a4 |
| mtgoFoilId | |
| mtgoId | 44508 |
| multiverseId | 198070 |
| scryfallCardBackId | 7840c131-f96b-4700-9347-2215c43156e6 |
| scryfallId | 3441027c-4d8e-48d4-9121-89e4ea4e9481 |
| scryfallIllustrationId | 6643bb2a-61ef-4dba-a167-bbeef967c827 |
| scryfallOracleId | 3e0bcf65-1eaf-440f-a59b-0b11e1106135 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 37290 |
| uuid | 520c6d22-6e97-5e19-9e4a-086d9ef1a99d |
| id | 61143 |
|---|---|
| alchemy | |
| brawl | |
| commander | |
| duel | |
| future | |
| gladiator | |
| historic | |
| legacy | |
| modern | |
| oathbreaker | |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 520c6d22-6e97-5e19-9e4a-086d9ef1a99d |
| vintage |
| id | 61143 |
|---|---|
| cardKingdom | https://mtgjson.com/links/04f7fd212024861b |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/c415e742f9e2c731 |
| tcgplayerEtched | |
| uuid | 520c6d22-6e97-5e19-9e4a-086d9ef1a99d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Île de Naâr | Plan : Grégefeu | Au début de votre entretien, mettez un marqueur « flamme » sur l'Île de Naâr. L'Île de Naâr vous inflige ensuite un nombre de blessures égal au nombre de marqueurs « flamme » sur elle. À chaque fois que vous obtenez chaos, l'Île de Naâr inflige 3 blessures au joueur ciblé. | 211878 | ||
| German | Die Insel Naar | Welt — Wildfeuer | Lege zu Beginn deines Versorgungssegments eine Flammenmarke auf die Insel Naar, dann fügt die Insel Naar dir so viele Schadenspunkte zu, wie Flammenmarken auf ihr liegen. Immer wenn du chaos würfelst, fügt die Insel Naar einem Spieler deiner Wahl 3 Schadenspunkte zu. | 211788 | ||
| Italian | Isola Naar | Piano — Fuoco Ribelle | All'inizio del tuo mantenimento, metti un segnalino fiamma sull'Isola Naar, poi l'Isola Naar ti infligge danno pari al numero di segnalini fiamma su di esso. Ogniqualvolta tiri caos, l'Isola Naar infligge 3 danni a un giocatore bersaglio. | 211833 | ||
| Japanese | ナー島 | 次元 — ワイルドファイア | あなたのアップキープの開始時に、ナー島の上に火炎カウンターを1個置く。その後ナー島はあなたに、自身の上に置かれている火炎カウンターの数に等しい点数のダメージを与える。 あなたがchaosを出すたび、プレイヤー1人を対象とする。ナー島はそのプレイヤーに3点のダメージを与える。 | 211968 | ||
| Spanish | Isla Naar | Plano — Dominio Ígneo | Al comienzo de tu mantenimiento, pon un contador de llama sobre la Isla Naar, luego la Isla Naar te hace daño igual a la cantidad de contadores de llama sobre ella. Siempre que lances caos, la Isla Naar le hace 3 puntos de daño al jugador objetivo. | 211923 |
| date | text |
|---|---|
| 2009-10-01 | A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had. |
| 2009-10-01 | A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability." |
| 2009-10-01 | If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully. |
| 2009-10-01 | The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first. |
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