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Admiral Brass, Unsinkable LCC

Other printings of "Admiral Brass, Unsinkable": LCC #1 LCC #17 LCC #25 LCC #121

Card

id44501
artistMichael Walsh
artistIds6a86bcd5-4829-4bc6-ad82-a4448b28d089
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, R, U
colorIndicator
colorsB, R, U
defense
duelDeck
edhrecRank6482
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{U}{B}{R}
manaValue5
nameAdmiral Brass, Unsinkable
number17
originalPrintings
originalReleaseDate
originalTextWhen Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
otherFaceIds
power3
printingsLCC
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeLCC
side
signature
sourceProducts{'nonfoil': ['2eed0d45-cdbe-567f-a44a-045f17ecd55a', '955c4191-c152-5025-9248-8c9e49fada0a']}
subsets
subtypesHuman, Pirate
supertypesLegendary
textWhen Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
toughness3
typeLegendary Creature — Human Pirate
typesCreature
uuidc17de4bf-eeaf-5167-a6dc-0d17972d574a
variations2f99f943-6652-5021-8a7f-fa8f0a7ef1c0, 5c172996-26bb-5a1a-9ec9-a7d5325055d1, ceeaa87b-8c4a-5c65-aaff-8201d93b7c79
watermark
setNameThe Lost Caverns of Ixalan Commander

Identifiers

id44501
cardKingdomEtchedId
cardKingdomFoilId287804
cardKingdomId286786
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4b54c00f-41bc-517b-9652-f95af6ce5030
mtgoFoilId
mtgoId118452
multiverseId640005
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4d6c2d5c-b3ce-4c38-9af2-7c61f322923b
scryfallIllustrationIddb1f2127-cc7e-40ce-9a13-1185b366500e
scryfallOracleId4df179b4-7c6b-4e63-9d7d-62f4df377989
tcgplayerEtchedProductId
tcgplayerProductId524275
uuidc17de4bf-eeaf-5167-a6dc-0d17972d574a

Legalities

id44501
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidc17de4bf-eeaf-5167-a6dc-0d17972d574a
vintageLegal

Purchase URLs

id44501
cardKingdomhttps://mtgjson.com/links/e8864715791cde80
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e57f18cab3b6831d
cardmarket
tcgplayerhttps://mtgjson.com/links/7358a1b2619fb61d
tcgplayerEtched
uuidc17de4bf-eeaf-5167-a6dc-0d17972d574a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified不沉传奇霸司总帅传奇生物 — 人类/海盗当不沉传奇霸司总帅进战场时,磨四张牌。
在你回合的战斗开始时,你可以将目标海盗生物牌从你的坟墓场移回战场,且其上有一个终命指示物。它的基础力量与防御力为4/4。它获得敏捷异能直到回合结束。
640026
FrenchAmirale Hardiesce, l'insubmersibleCréature légendaire — humain et pirateQuand l'Amirale Hardiesce, l'insubmersible arrive sur le champ de bataille, meulez quatre cartes.
Au début du combat pendant votre tour, vous pouvez renvoyer sur le champ de bataille, depuis votre cimetière, une carte de créature Pirate ciblée avec un marqueur « fatalité » sur elle. Elle a une force et une endurance de base de 4/4. Il acquiert la célérité jusqu'à la fin du tour.
640014
GermanAdmiralin Tollkun, die UnsinkbareLegendäre Kreatur — Mensch, PiratWenn Admiralin Tollkun, die Unsinkbare, ins Spiel kommt, millst du vier Karten.
Zu Beginn des Kampfes in deinem Zug kannst du eine Pirat-Kreaturenkarte deiner Wahl aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurückbringen. Sie hat Basis-Stärke und -Widerstandskraft 4/4. Er erhält Eile bis zum Ende des Zuges.
640008
ItalianAmmiraglio Cuor di Bronzo, l'InaffondabileCreatura Leggendaria — Pirata UmanoQuando l'Ammiraglio Cuor di Bronzo, l'Inaffondabile entra nel campo di battaglia, macina quattro carte.
All'inizio del combattimento nel tuo turno, puoi rimettere sul campo di battaglia una carta creatura Pirata bersaglio dal tuo cimitero con un segnalino finale. Ha forza e costituzione base 4/4. Ha rapidità fino alla fine del turno.
640017
Japanese沈まぬ者、鉄面提督伝説のクリーチャー — 人間・海賊沈まぬ者、鉄面提督が戦場に出たとき、カード4枚を切削する。
あなたのターンの戦闘の開始時に、あなたの墓地にある海賊・クリーチャー・カード1枚を対象とする。それを最終カウンター1個が置かれた状態で戦場に戻してもよい。それの基本のパワーとタフネスは4/4である。ターン終了時まで、それは速攻を得る。
640020
Portuguese (Brazil)Almirante Bronze, InafundávelCriatura Lendária — Humano PirataQuando Almirante Bronze, Inafundável, entrar no campo de batalha, triture quatro cards.
No início do combate no seu turno, você pode devolver o card de criatura Pirata alvo do seu cemitério para o campo de batalha com um marcador de finalidade. Ela tem poder e resistência básicos 4/4. Ela ganha ímpeto até o final do turno.
640023
SpanishAlmirante Azófar, la InhundibleCriatura legendaria — Pirata humanoCuando la Almirante Azófar, la Inhundible entre al campo de batalla, muele cuatro cartas.
Al comienzo del combate en tu turno, puedes regresar la carta de criatura Pirata objetivo de tu cementerio al campo de batalla con un contador de consumación sobre ella. Tiene una fuerza y resistencia base de 4/4. Gana la habilidad de prisa hasta el final del turno.
640011

Rulings

datetext
2023-11-10Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
2023-11-10Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
2023-11-10Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
2023-11-10Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
2023-11-10Multiple finality counters on a single permanent are redundant.

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