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Struggle for Project Purity PIP

Other printings of "Struggle for Project Purity": PIP #39 PIP #380 PIP #567 PIP #908

Card

id68766
artistBilly Christian
artistIds10f26f94-64fc-4174-856e-701bea4f1521
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2510
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameStruggle for Project Purity
number908
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
toughness
typeEnchantment
typesEnchantment
uuid94e1f88a-545a-5004-a6a8-17629bc703f1
variations4a15b789-cdba-53b0-b986-849ceda2a8ca, ad69a3d5-cd42-5ebc-b94a-d71c66c23299, 21db2675-7c24-5969-abc4-a71a22db8ab1
watermark
setNameFallout

Identifiers

id68766
cardKingdomEtchedId
cardKingdomFoilId293099
cardKingdomId
cardsphereFoilId118582
cardsphereId
deckboxId89624
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id148a1fff-9344-5dc2-8309-b694e8f6d212
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId86c04bb6-108f-40d5-bc0f-b33ad749cf26
scryfallIllustrationIdf0455bb6-c541-4d52-9abe-6903d328c2ea
scryfallOracleId5958e9e3-9457-48e1-afc1-a5c89e3b0ed0
tcgplayerEtchedProductId
tcgplayerProductId540766
uuid94e1f88a-545a-5004-a6a8-17629bc703f1

Legalities

id68766
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid94e1f88a-545a-5004-a6a8-17629bc703f1
vintageLegal

Purchase URLs

id68766
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0441d8bd6b1b5a89
cardmarket
tcgplayerhttps://mtgjson.com/links/4b41b4201389f6d6
tcgplayerEtched
uuid94e1f88a-545a-5004-a6a8-17629bc703f1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

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