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Robobrain War Mind PIP

Other printings of "Robobrain War Mind": PIP #38 PIP #566

Card

id68421
artistLeonardo Borazio
artistIds608e3b85-cdd3-4d1a-8a3a-7f1ed8856f6b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank8983
edhrecSaltiness0.39
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameRobobrain War Mind
number566
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power*
printingsPIP
promoTypessurgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesRobot
supertypes
textRobobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
toughness5
typeArtifact Creature — Robot
typesArtifact, Creature
uuid6d8085ea-661c-557c-937e-99951972e945
variations3edd8ce2-f9f5-5089-adce-4cbff6ca05dd
watermark
setNameFallout

Identifiers

id68421
cardKingdomEtchedId
cardKingdomFoilId292953
cardKingdomId
cardsphereFoilId118570
cardsphereId
deckboxId89282
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcdf1063a-0a05-5270-8b23-55f3f78a68c8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId69865b14-d016-47a7-a0c9-f61319ae92d2
scryfallIllustrationIda7daaf01-d714-40c0-a8de-251378ab6107
scryfallOracleId6f9390ec-08b5-4761-8cb1-5d60190b9661
tcgplayerEtchedProductId
tcgplayerProductId541415
uuid6d8085ea-661c-557c-937e-99951972e945

Legalities

id68421
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6d8085ea-661c-557c-937e-99951972e945
vintageLegal

Purchase URLs

id68421
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/870235be087fcd23
cardmarket
tcgplayerhttps://mtgjson.com/links/f848cd9443a106b0
tcgplayerEtched
uuid6d8085ea-661c-557c-937e-99951972e945

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-03-08Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.
2024-03-08Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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