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Sanctum of Serra OPCA

Other printings of "Sanctum of Serra": OHOP #32 OPCA #67

Card

id62380
artistRob Alexander
artistIds35906871-6c78-4ab2-9ed1-e6792c8efb74
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameSanctum of Serra
number67
originalPrintings
originalReleaseDate
originalTextWhen you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever you roll CHAOS, you may have your life total become 20.
otherFaceIds
power
printingsOHOP, OPCA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOPCA
side
signature
sourceProducts{'nonfoil': ['72ea1fc0-e27c-511a-94af-040811f3d217']}
subsets
subtypesSerra’s Realm
supertypes
textWhen you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever chaos ensues, you may have your life total become 20.
toughness
typePlane — Serra’s Realm
typesPlane
uuidaf727b24-d4e0-5793-9326-7c2847e921da
variations
watermark
setNamePlanechase Anthology Planes

Identifiers

id62380
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId210274
cardsphereFoilId
cardsphereId129282
deckboxId34286
mcmId294462
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4206a7a8-4d09-5a05-b277-8b8730e2e87e
mtgoFoilId
mtgoId
multiverseId423648
scryfallCardBackId7840c131-f96b-4700-9347-2215c43156e6
scryfallId4c20e1cd-c541-4b44-8e20-adaa45a989a2
scryfallIllustrationId95980fcd-ee4b-47b5-9153-0da76860065a
scryfallOracleIdf0c8ce35-b627-485c-bd64-d7eae47b8efa
tcgplayerEtchedProductId
tcgplayerProductId125624
uuidaf727b24-d4e0-5793-9326-7c2847e921da

Legalities

id62380
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidaf727b24-d4e0-5793-9326-7c2847e921da
vintage

Purchase URLs

id62380
cardKingdomhttps://mtgjson.com/links/ace03f8e83cc7803
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/e975c87d72c40f08
tcgplayerEtched
uuidaf727b24-d4e0-5793-9326-7c2847e921da

Foreign Data (per language)

No foreign data.

Rulings

datetext
2009-10-01A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
2009-10-01For a player's life total to become 20, what actually happens is that the player gains or loses the appropriate amount of life. For example, if your life total is 14 when this ability resolves, it will cause you to gain 6 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2009-10-01If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01If you planeswalk away from Sanctum of Serra because the player who owns Sanctum of Serra leaves the game, its first ability will still trigger and resolve.
2009-10-01The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

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