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Simic Fluxmage GTC

Card

id36226
artistKarl Kopinski
artistIds0fad2c48-a56e-4a0b-b512-224f6f238f20
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank21173
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameSimic Fluxmage
number49
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\r
{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
otherFaceIds
power1
printingsGTC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeGTC
side
signature
sourceProducts{'foil': ['11a63195-ea42-5624-95e9-206d788c9650', 'a8ddaed3-4e4d-5bc0-ac6a-388d70441d9c'], 'nonfoil': ['11a63195-ea42-5624-95e9-206d788c9650', '358c6a87-1fe3-5073-beb9-441c7182437f', '6345000e-62d6-5cc4-b5e7-e3aa6b31d0a3', 'b96738e7-df54-5a19-a3a0-b32d8d02dc75', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'd9885085-299e-5105-8a78-913d6a270c88', 'eeac7edf-4015-585f-8b08-33089c8dbcdf', 'f7dc1763-2f78-530d-acae-416f2308236a']}
subsets
subtypesMerfolk, Wizard
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
toughness2
typeCreature — Merfolk Wizard
typesCreature
uuid06024474-14b6-53d7-b744-fb7ae8cdf09d
variations
watermarksimic
setNameGatecrash

Identifiers

id36226
cardKingdomEtchedId
cardKingdomFoilId189312
cardKingdomId189033
cardsphereFoilId19357
cardsphereId19358
deckboxId20760
mcmId259803
mcmMetaId207071
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb8a2cc18-4d8d-5e9b-b590-349b2823505b
mtgoFoilId47470
mtgoId47469
multiverseId366274
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId50633b59-6051-4f47-9e27-538fda03b5dd
scryfallIllustrationIdb7fc815a-8fac-47f2-b192-479dbb0f1138
scryfallOracleId68af451d-82f9-4c78-8bb1-36503e3f2e34
tcgplayerEtchedProductId
tcgplayerProductId67329
uuid06024474-14b6-53d7-b744-fb7ae8cdf09d

Legalities

id36226
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid06024474-14b6-53d7-b744-fb7ae8cdf09d
vintageLegal

Purchase URLs

id36226
cardKingdomhttps://mtgjson.com/links/77f6961f1c14d60c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a2f0a4046a918e28
cardmarkethttps://mtgjson.com/links/290d0b1c866bdcc9
tcgplayerhttps://mtgjson.com/links/3e68c864849eadc4
tcgplayerEtched
uuid06024474-14b6-53d7-b744-fb7ae8cdf09d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified析米克变异法师生物~人鱼/法术师进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
{1}{U},{T}:将析米克变异法师上的一个+1/+1指示物移到目标生物上。
365845
Chinese Traditional析米克變異法師生物~人魚/魔法師進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)
{1}{U},{T}:將析米克變異法師上的一個+1/+1指示物移到目標生物上。
366206
FrenchFluxmage de SimicCréature : ondin et sorcierÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
{1}{U}, {T} : Déplacez un marqueur +1/+1 du Fluxmage de Simic sur la créature ciblée.
366513
GermanSimic-FluxmagierinKreatur — Meervolk, ZaubererWeiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.)
{1}{U}, {T}: Bewege eine +1/+1-Marke von der Simic-Fluxmagierin auf eine Kreatur deiner Wahl.
366826
ItalianMagaflusso SimicCreatura — Mago TritoneEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)
{1}{U}, {T}: Sposta un segnalino +1/+1 dalla Magaflusso Simic a una creatura bersaglio.
367069
Japaneseシミックの変転魔道士クリーチャー — マーフォーク・ウィザード進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。){1}{U}, {T}:クリーチャー1体を対象とし、シミックの変転魔道士の上に置かれている+1/+1カウンターを1個、そのクリーチャーの上に移動する。368455
Korean시믹 역동술사생물 — 인어 마법사진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)
{1}{U}, {T}: 생물 한 개를 목표로 정한다. 시믹 역동술사가 가진 +1/+1 카운터 한 개를 그 생물로 옮긴다.
367280
Portuguese (Brazil)Fluxomago SimicCriatura — Tritão MagoEvoluir (Toda vez que uma criatura entrar no campo de batalha sob o seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.){1}{U}, {T}: Mova um marcador +1/+1 de Fluxomago Simic para a criatura alvo.367554
RussianПреобразующий Маг СимиковСущество — Мерфолк ЧародейЭволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)
{1}{U}, {T}: переместите один жетон +1/+1 с Преобразующего Мага Симиков на целевое существо.
367843
SpanishMagaflujo simicCriatura — Hechicero tritónEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.){1}{U}, {T}: Mueve un contador +1/+1 de la Magaflujo simic a la criatura objetivo.368021

Rulings

datetext
2013-01-24If the creature is an illegal target when Simic Fluxmage’s ability tries to resolve, it won’t resolve and none of its effects will happen. No counters will be removed from Simic Fluxmage.
2013-01-24To move a counter from one creature to another, the counter is removed from the first creature and placed on the second. Any abilities that care about a counter being placed on the second creature will apply.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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