← Back Card Profile (by Name)

Tato Farmer PIP

Other printings of "Tato Farmer": PIP #86 PIP #404 PIP #614 PIP #932

Card

id68790
artistXavier Ribeiro
artistIdse17c2662-0491-47b2-bf1d-8c111a8ad3f8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3796
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Try one! They're disgusting!"
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameTato Farmer
number932
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesZombie, Mutant, Peasant
supertypes
textLandfall — Whenever a land you control enters, you may get two rad counters.
{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
toughness4
typeCreature — Zombie Mutant Peasant
typesCreature
uuiddb18cb32-a9c9-5a10-ac81-8f120af0fe8b
variations25e7ab7b-3df7-5d4a-8054-ea4f264c415e, c8de614e-3146-5f6c-89d4-f254568d1085, 5bf1dbcb-81c6-5ac0-9a6c-b62e93ce91b4
watermark
setNameFallout

Identifiers

id68790
cardKingdomEtchedId
cardKingdomFoilId293119
cardKingdomId
cardsphereFoilId118284
cardsphereId
deckboxId89648
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcd1c0dd6-c91e-5beb-8664-cf6c5b9aae52
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId66ce341f-1e23-44dc-8577-f5ad77962f1b
scryfallIllustrationIdc666c4d8-af15-4e29-8d32-db0c8da6770f
scryfallOracleId71b5a3b4-31bb-44d8-a80c-36efff2a621e
tcgplayerEtchedProductId
tcgplayerProductId540966
uuiddb18cb32-a9c9-5a10-ac81-8f120af0fe8b

Legalities

id68790
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuiddb18cb32-a9c9-5a10-ac81-8f120af0fe8b
vintageLegal

Purchase URLs

id68790
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/56bf0953fa1ecdf9
cardmarket
tcgplayerhttps://mtgjson.com/links/b8f50c504bd4284e
tcgplayerEtched
uuiddb18cb32-a9c9-5a10-ac81-8f120af0fe8b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
2024-03-08If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine, for example), that card isn't a legal target for Tato Farmer's last ability.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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