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Robobrain War Mind PIP

Other printings of "Robobrain War Mind": PIP #38 PIP #566

Card

id67889
artistLeonardo Borazio
artistIds608e3b85-cdd3-4d1a-8a3a-7f1ed8856f6b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank8983
edhrecSaltiness0.39
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameRobobrain War Mind
number38
originalPrintings
originalReleaseDate
originalTextRobobrain War Mind's power is equal to the number of cards in your hand.
When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay {EEE}. If you do, draw a card.
otherFaceIds
power*
printingsPIP
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['c2974b81-2006-59c4-bc63-e4fe2fb3e969']}
subsets
subtypesRobot
supertypes
textRobobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
toughness5
typeArtifact Creature — Robot
typesArtifact, Creature
uuid3edd8ce2-f9f5-5089-adce-4cbff6ca05dd
variations6d8085ea-661c-557c-937e-99951972e945
watermark
setNameFallout

Identifiers

id67889
cardKingdomEtchedId
cardKingdomFoilId292952
cardKingdomId292840
cardsphereFoilId
cardsphereId117533
deckboxId88754
mcmId758289
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb3c532f8-684a-5bf6-ad0c-ea604c7547f7
mtgoFoilId
mtgoId132325
multiverseId652125
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId19c0791d-f0c5-4673-a0c5-40540c1e6d8c
scryfallIllustrationIda7daaf01-d714-40c0-a8de-251378ab6107
scryfallOracleId6f9390ec-08b5-4761-8cb1-5d60190b9661
tcgplayerEtchedProductId
tcgplayerProductId541414
uuid3edd8ce2-f9f5-5089-adce-4cbff6ca05dd

Legalities

id67889
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3edd8ce2-f9f5-5089-adce-4cbff6ca05dd
vintageLegal

Purchase URLs

id67889
cardKingdomhttps://mtgjson.com/links/34b6c6b4b7b75d4b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fb7a340da959207a
cardmarket
tcgplayerhttps://mtgjson.com/links/f52e63e72f96c48d
tcgplayerEtched
uuid3edd8ce2-f9f5-5089-adce-4cbff6ca05dd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified机器脑战争心智神器生物 — 机器人机器脑战争心智的力量等同于你的手牌数量。
当机器脑战争心智进战场时,你得到若干{E}(能量指示物),其数量等同于由你操控的神器生物数量。
每当机器脑战争心智攻击时,你可以支付{E}{E}{E}。若你如此作,则抓一张牌。
653001
FrenchCérébrobot de guerreCréature-artefact — robotLa force du Cérébrobot de guerre est égale au nombre de cartes dans votre main.
Quand le Cérébrobot de guerre arrive sur le champ de bataille, vous gagnez un nombre de {E} (marqueurs « énergie ») égal au nombre de créatures-artefacts que vous contrôlez.
À chaque fois que le Cérébrobot de guerre attaque, vous pouvez payer {E}{E}{E}. Si vous faites ainsi, piochez une carte.
652563
GermanRobohirn-KriegsstrategeArtefaktkreatur — RoboterDie Stärke des Robohirn-Kriegsstrategen ist gleich der Anzahl an Karten auf deiner Hand.
Wenn der Robohirn-Kriegsstratege ins Spiel kommt, erhältst du so viele {E} (Energiemarken), wie du Artefaktkreaturen kontrollierst.
Immer wenn der Robohirn-Kriegsstratege angreift, kannst du {E}{E}{E} bezahlen. Falls du dies tust, ziehe eine Karte.
652271
ItalianRobocervello BellicoCreatura Artefatto — RobotLa forza del Robocervello Bellico è pari al numero di carte nella tua mano.
Quando il Robocervello Bellico entra nel campo di battaglia, ottieni un ammontare di {E} (segnalini energia) pari al numero di creature artefatto che controlli.
Ogniqualvolta il Robocervello Bellico attacca, puoi pagare {E}{E}{E}. Se lo fai, peschi una carta.
652709
Japaneseロボブレイン・ウォーマインドアーティファクト・クリーチャー — ロボットロボブレイン・ウォーマインドのパワーは、あなたの手札にあるカードの枚数に等しい。
ロボブレイン・ウォーマインドが戦場に出たとき、あなたがコントロールしているアーティファクト・クリーチャーの数に等しい個数の{E}(エネルギー・カウンター)を得る。
ロボブレイン・ウォーマインドが攻撃するたび、{E}{E}{E}を支払ってもよい。そうしたなら、カード1枚を引く。
652855
SpanishCerebrobot belicosoCriatura artefacto — RobotLa fuerza del Cerebrobot belicoso es igual a la cantidad de cartas en tu mano.
Cuando el Cerebrobot belicoso entre al campo de batalla, obtienes una cantidad de {E} (contadores de energía) igual a la cantidad de criaturas artefacto que controlas.
Siempre que el Cerebrobot belicoso ataque, puedes pagar {E}{E}{E}. Si lo haces, roba una carta.
652417

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-03-08Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.
2024-03-08Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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