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Agyrem OHOP

Other printings of "Agyrem": OHOP #3 OPCA #11

Card

id61120
artistTodd Lockwood
artistIdsd0b9f3cc-13fb-42b6-bc43-b034728e5c7b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameAgyrem
number3
originalPrintings
originalReleaseDate
originalTextWhenever a white creature is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature is put into a graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.
Whenever you roll chaos, creatures can't attack you until a player planeswalks.
otherFaceIds
power
printingsOHOP, OPCA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOHOP
side
signature
sourceProducts
subsets
subtypesRavnica
supertypes
textWhenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever chaos ensues, creatures can't attack you until a player planeswalks.
toughness
typePlane — Ravnica
typesPlane
uuidbbad1963-ea88-54c3-accc-1f690345c26f
variations
watermark
setNamePlanechase Planes

Identifiers

id61120
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId127730
cardsphereFoilId
cardsphereId129063
deckboxId16226
mcmId21477
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id42ec76a4-3af7-5af7-8fb1-7a4577a5fc1e
mtgoFoilId
mtgoId44540
multiverseId198090
scryfallCardBackId7840c131-f96b-4700-9347-2215c43156e6
scryfallId3d03025d-a53e-4bd4-9f21-1249d0af5bc2
scryfallIllustrationId995f5b3f-7988-4eb5-9335-284f5c3a1e10
scryfallOracleId38f84e55-049c-441e-b4e2-1e207ab5dbe5
tcgplayerEtchedProductId
tcgplayerProductId37273
uuidbbad1963-ea88-54c3-accc-1f690345c26f

Legalities

id61120
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidbbad1963-ea88-54c3-accc-1f690345c26f
vintage

Purchase URLs

id61120
cardKingdomhttps://mtgjson.com/links/d873f7e300c6d2de
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2f1103949f1d94d9
tcgplayerEtched
uuidbbad1963-ea88-54c3-accc-1f690345c26f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAgyremPlan : RavnicaÀ chaque fois qu'une créature blanche est mise dans un cimetière depuis le champ de bataille, renvoyez-la sur le champ de bataille, sous le contrôle de son propriétaire, au début de la prochaine étape de fin.
À chaque fois qu'une créature non-blanche est mise dans un cimetière depuis le champ de bataille, renvoyez-la dans la main de son propriétaire au début de la prochaine étape de fin.
À chaque fois que vous obtenez chaos, les créatures ne peuvent pas vous attaquer avant qu'un joueur se transplane.
211855
GermanAgyremWelt — RavnicaImmer wenn eine weiße Kreatur aus dem Spiel auf einen Friedhof gelegt wird, bringe sie zu Beginn des nächsten Endsegments unter der Kontrolle ihres Besitzers ins Spiel zurück.
Immer wenn eine nicht-weiße Kreatur aus dem Spiel auf einen Friedhof gelegt wird, bringe sie zu Beginn des nächsten Endsegments auf die Hand ihres Besitzers zurück.
Immer wenn du chaos würfelst, können dich Kreaturen nicht mehr angreifen, bis ein Spieler weltenwandert.
211765
ItalianAgyremPiano — RavnicaOgniqualvolta una creatura bianca viene messa in un cimitero dal campo di battaglia, rimettila sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale.
Ogniqualvolta una creatura non bianca viene messa in un cimitero dal campo di battaglia, falla tornare in mano al suo proprietario all'inizio della prossima sottofase finale.
Ogniqualvolta tiri caos, le creature non possono attaccarti finché un giocatore non viaggia tra i piani.
211810
Japaneseアギレム次元 — ラヴニカ白のクリーチャーが1体戦場からいずれかの墓地に置かれるたび、次の終了ステップの開始時に、それをオーナーのコントロール下で戦場に戻す。
白でないクリーチャーが1体戦場からいずれかの墓地に置かれるたび、次の終了ステップの開始時に、それをオーナーの手札に戻す。
あなたがchaosを出すたび、いずれかのプレイヤーがプレインズウォークするまで、クリーチャーはあなたを攻撃できない。
211945
SpanishAgyremPlano — RávnicaSiempre que una criatura blanca vaya al cementerio desde el campo de batalla, regrésala al campo de batalla bajo el control de su propietario al comienzo del próximo paso final.
Siempre que una criatura que no sea blanca vaya a un cementerio desde el campo de batalla, regrésala a la mano de su propietario al comienzo del próximo paso final.
Siempre que lances caos, las criaturas no pueden atacar hasta que un jugador camine por los planos.
211900

Rulings

datetext
2009-10-01A creature that caused either of Agyrem's first two abilities to trigger will be returned at the beginning of the next end step even if it's not a creature card. (For example, if it's a Treetop Village.)
2009-10-01A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
2009-10-01Agyrem's first ability will return a card to the battlefield only if it's still in the graveyard by the time the delayed triggered ability resolves. Similarly, Agyrem's second ability will return a card to its owner's hand only if it's still in the graveyard by the time the delayed triggered ability resolves.
2009-10-01Agyrem's first and second abilities each set up a delayed triggered ability. These abilities will trigger at the beginning of the next end step even if Agyrem is no longer the face-up plane card.
2009-10-01If a creature is put into a graveyard from the battlefield, its last existence on the battlefield is checked to determine its color.
2009-10-01If a token creature is put into a graveyard from the battlefield, one of Agyrem's first two abilities will trigger, but the token will cease to exist long before it would be returned somewhere.
2009-10-01If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01If multiple creatures are put into their owners' graveyards at the same time (due to combat damage or Planar Cleansing, for example), Agyrem's first two abilities trigger that many times. At the beginning of the next end step, the player whose turn it is at that time puts all of their Agyrem delayed triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put on the stack is the first one that resolves. The creatures are returned one at a time.
2009-10-01If you're affected by the chaos ability, creatures will still be able to attack planeswalkers you control.
2009-10-01The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

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