← Back Card Profile (by Name)

Megaton's Fate PIP

Other printings of "Megaton's Fate": PIP #61 PIP #388 PIP #589 PIP #916

Card

id68774
artistChris Cold
artistIds2622d22b-3fd8-4831-9b2b-adc5fac01b85
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank8516
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextDo the right thing—or the wrong thing.
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDetonate, Disarm, Treasure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{R}
manaValue6
nameMegaton's Fate
number916
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textChoose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
toughness
typeSorcery
typesSorcery
uuid5db0c852-e0b6-5935-a130-73bcd3734480
variations55ed5682-c877-5903-9b89-df14b6e2da45, f19802df-eab5-5738-bdff-4ac5e0b9cc18, e9e746f1-fef3-5c50-afc6-38a0faae0640
watermark
setNameFallout

Identifiers

id68774
cardKingdomEtchedId
cardKingdomFoilId292559
cardKingdomId
cardsphereFoilId118359
cardsphereId
deckboxId89632
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb592a282-6b15-58a3-86ae-90bbc178f4ee
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId89241e80-3637-4ea0-afb4-14e5a22aa393
scryfallIllustrationId5e8b0022-5067-41ad-aa0e-b66a1254b18b
scryfallOracleId09a688c1-21f6-4c7d-a6bd-aedc0d76a671
tcgplayerEtchedProductId
tcgplayerProductId539645
uuid5db0c852-e0b6-5935-a130-73bcd3734480

Legalities

id68774
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5db0c852-e0b6-5935-a130-73bcd3734480
vintageLegal

Purchase URLs

id68774
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/917e41967d98b28a
cardmarket
tcgplayerhttps://mtgjson.com/links/0007be5a2690d69f
tcgplayerEtched
uuid5db0c852-e0b6-5935-a130-73bcd3734480

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

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