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Watchful Radstag PIP

Other printings of "Watchful Radstag": PIP #87 PIP #335 PIP #615 PIP #863

Card

id67938
artistAlexander Ostrowski
artistIds3c278fce-4a9d-4b16-8c84-d29addc394f5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank5702
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextDon't mistake timidness for defenselessness.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameWatchful Radstag
number87
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Watchful Radstag evolves, create a token that's a copy of it.
otherFaceIds
power2
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['efe144d5-6413-5464-b709-4748a0fa6995']}
subsets
subtypesElk, Mutant
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, create a token that's a copy of it.
toughness2
typeCreature — Elk Mutant
typesCreature
uuided193d68-1433-585a-bcf4-b23bfee83858
variationsfa868e33-9bc8-572f-8c80-1f60b28b16d6, 8050524e-cb22-5a61-b68b-0b63cafe222d, d8e2c85a-bc7e-53a3-9231-96c49a0a4f4f
watermark
setNameFallout

Identifiers

id67938
cardKingdomEtchedId
cardKingdomFoilId292401
cardKingdomId292400
cardsphereFoilId
cardsphereId117475
deckboxId88803
mcmId758533
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc1b3c360-d529-5808-80f9-f5a715aa1d2c
mtgoFoilId
mtgoId132423
multiverseId652174
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbe4151d4-4d35-48d2-9e72-c87014f79137
scryfallIllustrationIdb965120c-70c3-43be-a05a-f6e59b48d5e9
scryfallOracleId572afa0f-9e82-4899-b622-a7554625b9f4
tcgplayerEtchedProductId
tcgplayerProductId540979
uuided193d68-1433-585a-bcf4-b23bfee83858

Legalities

id67938
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuided193d68-1433-585a-bcf4-b23bfee83858
vintageLegal

Purchase URLs

id67938
cardKingdomhttps://mtgjson.com/links/d7acfce5092376bb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2eb1cad368d11bd2
cardmarket
tcgplayerhttps://mtgjson.com/links/33fd1670508216b6
tcgplayerEtched
uuided193d68-1433-585a-bcf4-b23bfee83858

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified警醒辐射鹿千万别把胆怯怕生当作毫无防备。生物 — 麋鹿/突变体进化(每当一个生物在你操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
每当警醒辐射鹿进化时,派出一个为其复制品的衍生物。
653050
FrenchRadcerf vigilantNe confondez pas timidité et vulnérabilité.Créature — élan et mutantÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
À chaque fois que le Radcerf vigilant évolue, créez un jeton qui en est une copie.
652612
GermanAchtsamer RAD-HirschVerwechsle seine Scheu nicht mit Wehrlosigkeit.Kreatur — Hirsch, MutantWeiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
Immer wenn sich der Achtsame RAD-Hirsch weiterentwickelt, erzeuge einen Spielstein, der eine Kopie von ihm ist.
652320
ItalianCervo Radioattivo AccortoNon confondere la timidezza con la vulnerabilità.Creatura — Mutante AlceEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
Ogniqualvolta il Cervo Radioattivo Accorto evolve, crea una pedina che è una sua copia.
652758
Japanese警戒するラッドスタッグ臆病と無防備をはき違えてはいけない。クリーチャー — 大鹿・ミュータント進化(クリーチャー1体があなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンター1個を置く。)
警戒するラッドスタッグが進化するたび、これのコピーであるトークン1つを生成する。
652904
SpanishMutaciervo vigilanteNo hay que confundir la timidez con la indefensión.Criatura — Mutante alceEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
Siempre que el Mutaciervo vigilante evolucione, crea una ficha que es una copia de él.
652466

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If Watchful Radstag leaves the battlefield before its last ability resolves, the token will still enter the battlefield as a copy of Watchful Radstag, using Watchful Radstag’s copiable values from when it was last on the battlefield.
2024-03-08If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2024-03-08If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08The token copy will have Watchful Radstag’s abilities. It will also be able to create copies of itself.
2024-03-08The token copy won’t copy counters or damage marked on Watchful Radstag, nor will it copy other effects that have changed Watchful Radstag’s power, toughness, types, color, and so on. Normally, this means the token will simply be a Watchful Radstag, but if any copy effects have affected the original Watchful Radstag, the token will take those into account.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
2024-03-08Watchful Radstag “evolves” when its evolve ability resolves and a +1/+1 counter is put on it. If a replacement effect causes the evolve ability to put more than one +1/+1 counter on Watchful Radstag, its last ability triggers only once. If no +1/+1 counter is put on it (perhaps because it left the battlefield while its evolve ability was still on the stack), then its last ability doesn’t trigger.
2024-03-08Watchful Radstag’s last ability won’t trigger if a +1/+1 counter is put on it for any reason other than its evolve ability resolving.
2024-03-08When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2024-03-08When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2024-03-08Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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