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Assaultron Dominator PIP

Other printings of "Assaultron Dominator": PIP #54 PIP #384 PIP #582 PIP #912

Card

id68770
artistViko Menezes
artistIds92dfef2a-d0fa-42fd-bdd6-bc4c9286cb56
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank6174
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameAssaultron Dominator
number912
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesRobot
supertypes
textWhen this creature enters, you get {E}{E} (two energy counters).
Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
toughness2
typeArtifact Creature — Robot
typesArtifact, Creature
uuide3cf2aa3-1a7b-59a8-8833-c6bc0636e0ea
variationsf13310f9-d26b-511d-9e4e-40daa725b4ff, 344bc53c-0d8d-5a3e-8f5d-33e1bdf8f2c2, 335c4795-c8a9-5249-9d4d-dd947e76730c
watermark
setNameFallout

Identifiers

id68770
cardKingdomEtchedId
cardKingdomFoilId293101
cardKingdomId
cardsphereFoilId118234
cardsphereId
deckboxId89628
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id94d60eeb-39ff-57d2-ac69-875584af50b8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5fd3a6bb-5578-449f-864c-9923ba10c4e8
scryfallIllustrationIdca4d4c53-6e77-4824-b616-a292ee64facc
scryfallOracleId2c7818f4-a818-4603-9af1-05aee2d56ec8
tcgplayerEtchedProductId
tcgplayerProductId541423
uuide3cf2aa3-1a7b-59a8-8833-c6bc0636e0ea

Legalities

id68770
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide3cf2aa3-1a7b-59a8-8833-c6bc0636e0ea
vintageLegal

Purchase URLs

id68770
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e946301436fd1ac5
cardmarket
tcgplayerhttps://mtgjson.com/links/ae98c2efc34d44ac
tcgplayerEtched
uuide3cf2aa3-1a7b-59a8-8833-c6bc0636e0ea

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08If multiple artifact creatures you control attack, Assaultron Dominator’s last ability triggers for each of them.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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