← Back Card Profile (by Name)

Atomize PIP

Other printings of "Atomize": PIP #94 PIP #338 PIP #622 PIP #866

Card

id68191
artistRobin Olausson
artistIdsadb9ad6d-6173-454b-8b50-a102b182548b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank2277
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{G}
manaValue4
nameAtomize
number338
originalPrintings
originalReleaseDate
originalTextDestroy target nonland permanent. Proliferate.
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5'], 'nonfoil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5']}
subsets
subtypes
supertypes
textDestroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeInstant
typesInstant
uuidcbecfed8-a419-54d4-ace7-beecc0d37398
variations4810de94-0351-509d-afd6-c8b070aed883, f35a6ce4-99f2-5be1-a4af-7fb5cfd9b369, 6693e602-b3a1-533c-881e-ea0e816455f3
watermark
setNameFallout

Identifiers

id68191
cardKingdomEtchedId
cardKingdomFoilId292422
cardKingdomId292421
cardsphereFoilId
cardsphereId117756
deckboxId89054
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3fd5e7bf-b035-51d4-983f-45d62c1104d0
mtgoFoilId
mtgoId131521
multiverseId654340
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2ddb065c-6edd-4ef4-a5ee-cd65e5c65573
scryfallIllustrationId0d68595d-5871-49a9-a731-da2dd0ee1e04
scryfallOracleId4b457bc2-2d8c-42cb-9a63-bb4c459d14e3
tcgplayerEtchedProductId
tcgplayerProductId540847
uuidcbecfed8-a419-54d4-ace7-beecc0d37398

Legalities

id68191
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidcbecfed8-a419-54d4-ace7-beecc0d37398
vintageLegal

Purchase URLs

id68191
cardKingdomhttps://mtgjson.com/links/d30a37e218fe7ce2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/98e6c0a79a3c7b34
cardmarket
tcgplayerhttps://mtgjson.com/links/24ca8da66beec6a8
tcgplayerEtched
uuidcbecfed8-a419-54d4-ace7-beecc0d37398

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified化作原子瞬间消灭目标非地永久物。增殖。654374
Japanese原子化インスタント土地でないパーマネント1つを対象とする。それを破壊する。増殖を行う。654357

Rulings

datetext
2024-03-08If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
2024-03-08Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
2024-03-08Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
2024-03-08You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
2024-03-08You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

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