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Chainer, Nightmare Adept J21

Other printings of "Chainer, Nightmare Adept": PLST #MH2-289 C19 #39 MH2 #289 MH2 #419 J21 #683

Card

id40470
artistSteve Prescott
artistIdsa1139fb8-41f5-4a9e-9a74-f662e1a23b35
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank1532
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{B}{R}
manaValue4
nameChainer, Nightmare Adept
number683
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsC19, J21, MH2, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypesHuman, Minion
supertypesLegendary
textDiscard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
toughness2
typeLegendary Creature — Human Minion
typesCreature
uuidd0c5ad0a-ecb1-5f78-a589-ad3502da5ddd
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40470
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId77068
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id633db76e-910a-57e3-b98d-72e23638351c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId61093e82-401a-4c56-a627-1455a9a337b8
scryfallIllustrationIdf2696d1b-b176-4c50-a360-1d2ba93d84a1
scryfallOracleId14f6fcb0-bed4-4a38-b7df-1e438d81bedb
tcgplayerEtchedProductId
tcgplayerProductId
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Legalities

id40470
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidd0c5ad0a-ecb1-5f78-a589-ad3502da5ddd
vintageLegal

Purchase URLs

id40470
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidd0c5ad0a-ecb1-5f78-a589-ad3502da5ddd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-08-23Chainer's first ability doesn't change when you can cast the creature card. You can normally only cast it during your turn while the stack is empty, but if the creature card has flash, you can cast it at other times.
2019-08-23Chainer's last ability triggers if Chainer enters the battlefield without being cast from your hand.
2019-08-23Chainer's last ability triggers if the entering creature was cast from a zone other than your hand, or if it wasn't cast at all and is entering the battlefield from anywhere (including from your hand).
2019-08-23If you somehow activate Chainer's first ability more than once during a turn (perhaps because Chainer left the battlefield and returned), you can cast a creature card for each ability's permission. Similarly, if another effect allows you to cast a creature card from your graveyard, you may use that permission and later use Chainer's permission to cast another creature card.
2019-08-23You don't choose a creature card to cast while activating or resolving Chainer's first ability. The ability creates a permission for you to cast a creature card from your graveyard later in the turn.

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