← Back Card Profile (by Name)

Yes Man, Personal Securitron PIP

Other printings of "Yes Man, Personal Securitron": PIP #29 PIP #373 PIP #557 PIP #901

Card

id67879
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4301
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsWild Card
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}
manaValue3
nameYes Man, Personal Securitron
number29
originalPrintings
originalReleaseDate
originalText{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
otherFaceIds
power2
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['10569c6c-d547-5605-9d4b-6b165817ede0']}
subsets
subtypesRobot
supertypesLegendary
text{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
toughness2
typeLegendary Artifact Creature — Robot
typesArtifact, Creature
uuid67b5139c-47d1-521e-b6ed-50253202a790
variations006f095e-96c1-58fb-b745-7990694cadfa, b410135e-43bc-5da2-9adf-04e7184e5940, 3f6a2a10-cc81-54e2-94a5-218801e9f144
watermark
setNameFallout

Identifiers

id67879
cardKingdomEtchedId
cardKingdomFoilId292244
cardKingdomId291967
cardsphereFoilId
cardsphereId117092
deckboxId88745
mcmId757646
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id48720289-acba-50a7-8468-8bb2eb76062d
mtgoFoilId
mtgoId132305
multiverseId652116
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8e2fac8c-a574-4414-ac68-632fc822ddbb
scryfallIllustrationId31c64e59-8a2e-4753-b75c-855fcf64d18c
scryfallOracleId16b8eab0-ccbd-4dbf-9998-82a4d85d0f77
tcgplayerEtchedProductId
tcgplayerProductId539968
uuid67b5139c-47d1-521e-b6ed-50253202a790

Legalities

id67879
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid67b5139c-47d1-521e-b6ed-50253202a790
vintageLegal

Purchase URLs

id67879
cardKingdomhttps://mtgjson.com/links/ad71be657056a306
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/7943db52bb28e35a
cardmarket
tcgplayerhttps://mtgjson.com/links/6b376aa2ca2eb606
tcgplayerEtched
uuid67b5139c-47d1-521e-b6ed-50253202a790

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified私人机器保安好好先生传奇神器生物 — 机器人{T}:目标对手获得私人机器保安好好先生的操控权。当其如此作时,你抓两张牌并在好好先生上放置一个探索指示物。只能于你的回合中起动。
万能牌~当好好先生离开战场时,其上每有一个探索指示物,其拥有者便派出一个已横置的1/1白色士兵衍生生物。
652992
FrenchBéni-oui-oui, securitron personnelCréature-artefact légendaire — robot{T} : Un adversaire ciblé acquiert le contrôle de Béni-oui-oui, securitron personnel. Quand il fait ainsi, vous piochez deux cartes et vous mettez un marqueur « quête » sur Béni-oui-oui. N'activez que pendant votre tour.
Électron libre — Quand Béni-oui-oui quitte le champ de bataille, son propriétaire crée un jeton de créature 1/1 blanche Soldat engagé pour chaque marqueur « quête » sur lui.
652554
GermanJa-Sager, persönlicher SekuritronLegendäre Artefaktkreatur — Roboter{T}: Ein Gegner deiner Wahl übernimmt die Kontrolle über Ja-Sager, persönlicher Sekuritron. Wenn er dies tut, ziehst du zwei Karten und legst eine Quest-Marke auf Ja-Sager. Aktiviere diese Fähigkeit nur während deines Zuges.
Joker-Karte — Wenn Ja-Sager das Spiel verlässt, erzeugt sein Besitzer für jede Quest-Marke, die auf ihm liegt, einen getappten 1/1 weißen Soldat-Kreaturenspielstein.
652262
ItalianYes Man, Securitron PersonaleCreatura Artefatto Leggendaria — Robot{T}: Un avversario bersaglio prende il controllo di Yes Man, Securitron Personale. Quando lo fa, peschi due carte e metti un segnalino ricerca su Yes Man. Attiva solo durante il tuo turno.
Il Jolly — Quando Yes Man lascia il campo di battaglia, il suo proprietario crea una pedina creatura Soldato 1/1 bianca TAPpata per ogni segnalino ricerca su di esso.
652700
Japanese個人用セキュリトロン、イエスマン伝説のアーティファクト・クリーチャー — ロボット{T}:対戦相手1人を対象とする。そのプレイヤーは個人用セキュリトロン、イエスマンのコントロールを得る。そうしたとき、あなたはカード2枚を引き、これの上に探索カウンター1個を置く。あなたのターン中にしか起動できない。
ワイルドカード ― これが戦場を離れたとき、これのオーナーは、これの上にある探索カウンター1個につき1体の、白の1/1の兵士・クリーチャー・トークンをタップ状態で生成する。
652846
SpanishServibot, securitrón personalCriatura artefacto legendaria — Robot{T}: El oponente objetivo gana el control de Servibot, securitrón personal. Cuando lo haga, robas dos cartas y pones un contador de búsqueda sobre Servibot. Activa esto solo durante tu turno.
Comodín — Cuando Servibot deje el campo de batalla, su propietario crea una ficha de criatura Soldado blanca 1/1 girada por cada contador de búsqueda sobre él.
652408

Rulings

datetext
2024-03-08If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
2024-03-08When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
2024-03-08When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.

Tip: bookmark this page with your query parameters for quick access.