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Yes Man, Personal Securitron PIP

Other printings of "Yes Man, Personal Securitron": PIP #29 PIP #373 PIP #557 PIP #901

Card

id68226
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4301
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, extendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsWild Card
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}
manaValue3
nameYes Man, Personal Securitron
number373
originalPrintings
originalReleaseDate
originalText{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
otherFaceIds
power2
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5'], 'nonfoil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5']}
subsets
subtypesRobot
supertypesLegendary
text{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
toughness2
typeLegendary Artifact Creature — Robot
typesArtifact, Creature
uuid006f095e-96c1-58fb-b745-7990694cadfa
variations67b5139c-47d1-521e-b6ed-50253202a790, b410135e-43bc-5da2-9adf-04e7184e5940, 3f6a2a10-cc81-54e2-94a5-218801e9f144
watermark
setNameFallout

Identifiers

id68226
cardKingdomEtchedId
cardKingdomFoilId292546
cardKingdomId292199
cardsphereFoilId
cardsphereId117918
deckboxId89089
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id212c0afd-43f4-5e15-b5f1-443e7665ccc3
mtgoFoilId
mtgoId131739
multiverseId654418
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdac476507-f947-4faf-839e-fe01109c2c6c
scryfallIllustrationId31c64e59-8a2e-4753-b75c-855fcf64d18c
scryfallOracleId16b8eab0-ccbd-4dbf-9998-82a4d85d0f77
tcgplayerEtchedProductId
tcgplayerProductId539971
uuid006f095e-96c1-58fb-b745-7990694cadfa

Legalities

id68226
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid006f095e-96c1-58fb-b745-7990694cadfa
vintageLegal

Purchase URLs

id68226
cardKingdomhttps://mtgjson.com/links/ce0b28320f25acf0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6cd4a125af735f7a
cardmarket
tcgplayerhttps://mtgjson.com/links/e543b77ef7625074
tcgplayerEtched
uuid006f095e-96c1-58fb-b745-7990694cadfa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified私人机器保安好好先生传奇神器生物 — 机器人{T}:目标对手获得私人机器保安好好先生的操控权。当其如此作时,你抓两张牌并在好好先生上放置一个探索指示物。只能于你的回合中起动。
万能牌~当好好先生离开战场时,其上每有一个探索指示物,其拥有者便派出一个已横置的1/1白色士兵衍生生物。
654588
Japanese個人用セキュリトロン、イエスマン伝説のアーティファクト・クリーチャー — ロボット{T}:対戦相手1人を対象とする。そのプレイヤーは個人用セキュリトロン、イエスマンのコントロールを得る。そうしたとき、あなたはカード2枚を引き、これの上に探索カウンター1個を置く。あなたのターン中にしか起動できない。
ワイルドカード ― これが戦場を離れたとき、これのオーナーは、これの上にある探索カウンター1個につき1体の、白の1/1の兵士・クリーチャー・トークンをタップ状態で生成する。
654503

Rulings

datetext
2024-03-08If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
2024-03-08When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
2024-03-08When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.

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