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Yes Man, Personal Securitron PIP

Other printings of "Yes Man, Personal Securitron": PIP #29 PIP #373 PIP #557 PIP #901

Card

id68411
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4301
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsWild Card
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}
manaValue3
nameYes Man, Personal Securitron
number557
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesRobot
supertypesLegendary
text{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
toughness2
typeLegendary Artifact Creature — Robot
typesArtifact, Creature
uuidb410135e-43bc-5da2-9adf-04e7184e5940
variations67b5139c-47d1-521e-b6ed-50253202a790, 006f095e-96c1-58fb-b745-7990694cadfa, 3f6a2a10-cc81-54e2-94a5-218801e9f144
watermark
setNameFallout

Identifiers

id68411
cardKingdomEtchedId
cardKingdomFoilId292245
cardKingdomId
cardsphereFoilId118491
cardsphereId
deckboxId89273
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7be389d3-4c54-58b1-9b82-98cabe9768d7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId882551c2-c891-4a66-aac7-08612c9fc416
scryfallIllustrationId31c64e59-8a2e-4753-b75c-855fcf64d18c
scryfallOracleId16b8eab0-ccbd-4dbf-9998-82a4d85d0f77
tcgplayerEtchedProductId
tcgplayerProductId539969
uuidb410135e-43bc-5da2-9adf-04e7184e5940

Legalities

id68411
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb410135e-43bc-5da2-9adf-04e7184e5940
vintageLegal

Purchase URLs

id68411
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9bb5c1662fd621e9
cardmarket
tcgplayerhttps://mtgjson.com/links/a06f2ea28464a22b
tcgplayerEtched
uuidb410135e-43bc-5da2-9adf-04e7184e5940

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
2024-03-08When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
2024-03-08When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.

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