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Desdemona, Freedom's Edge PIP

Other printings of "Desdemona, Freedom's Edge": PIP #101 PIP #412 PIP #629 PIP #940

Card

id68798
artistAnton Solovianchyk
artistIds8e962ba2-380a-4e6f-84d9-4198549b11ce
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank13229
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, extendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}{W}
manaValue4
nameDesdemona, Freedom's Edge
number940
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesHuman, Rogue
supertypesLegendary
textVigilance
Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
toughness4
typeLegendary Creature — Human Rogue
typesCreature
uuidc6398647-8f92-52c5-b24c-531359b44bef
variations2eebb8d0-85ea-5544-a634-4eb9b5858005, 08be50fc-2649-5b78-ae04-b9db9e4a068c, abd3f7ce-1d91-55f5-b647-11116abaa82a
watermark
setNameFallout

Identifiers

id68798
cardKingdomEtchedId
cardKingdomFoilId292577
cardKingdomId
cardsphereFoilId118203
cardsphereId
deckboxId89656
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9df10074-c4e5-54a7-b182-893101aac727
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8f7f84c2-0a96-4f50-9b68-f2968044c202
scryfallIllustrationId1415caa2-b0ca-442a-a3ce-2f280fa61d54
scryfallOracleIdfd06d110-417c-42f5-a7b2-fd032f631dd2
tcgplayerEtchedProductId
tcgplayerProductId540011
uuidc6398647-8f92-52c5-b24c-531359b44bef

Legalities

id68798
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc6398647-8f92-52c5-b24c-531359b44bef
vintageLegal

Purchase URLs

id68798
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/55d2bd5e61c811f4
cardmarket
tcgplayerhttps://mtgjson.com/links/ed2d9e1939501fb3
tcgplayerEtched
uuidc6398647-8f92-52c5-b24c-531359b44bef

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08After an escaped permanent spell resolves, it enters the battlefield and will return to its owner's graveyard if it dies later.
2024-03-08Escape's permission doesn't change when you may cast the spell from your graveyard.
2024-03-08If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2024-03-08If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
2024-03-08If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. You may pay any optional additional costs the spell has, such as kicker costs. If it has any mandatory additional costs, you must pay those.
2024-03-08Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2024-03-08To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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