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Invasion of Gobakhan // Lightshield Array MOM

Other printings of "Invasion of Gobakhan // Lightshield Array": MOM #22 MOM #22 PMOM #22s PMOM #22s

Card

id57624
artistAndreas Zafiratos
artistIdse2f13a9a-57c5-40de-81d4-3b0723899cdf
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicatorW
colorsW
defense
duelDeck
edhrecRank7017
edhrecSaltiness0.44
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameLightshield Array
finishesnonfoil, foil
flavorName
flavorTextThe weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue2
nameInvasion of Gobakhan // Lightshield Array
number22
originalPrintings
originalReleaseDate
originalTextAt the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
otherFaceIdsdf0b4721-e8a6-510a-9edb-5d57333b6a96
power
printingsMOM, PMOM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textAt the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
toughness
typeEnchantment
typesEnchantment
uuid7c593a6e-750f-5c06-80df-c34807edee6f
variations
watermark
setNameMarch of the Machine

Identifiers

id57624
cardKingdomEtchedId
cardKingdomFoilId275946
cardKingdomId275343
cardsphereFoilId
cardsphereId101330
deckboxId77116
mcmId704286
mcmMetaId418464
mtgArenaId84273
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddccefa15-50ac-5b14-960a-9e3a51b29035
mtgoFoilId
mtgoId109846
multiverseId607038
scryfallCardBackId
scryfallId11798730-6788-4e0b-a828-b46cab1a4fa7
scryfallIllustrationId668d1db1-9f73-43aa-91ae-76a5a774507f
scryfallOracleId86c32a56-3272-4738-b0b3-a8aa49a17ce4
tcgplayerEtchedProductId
tcgplayerProductId490747
uuid7c593a6e-750f-5c06-80df-c34807edee6f

Legalities

id57624
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7c593a6e-750f-5c06-80df-c34807edee6f
vintageLegal

Purchase URLs

id57624
cardKingdomhttps://mtgjson.com/links/ee5dd57f96e93df5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cedef3daddde8e0b
cardmarkethttps://mtgjson.com/links/a4926f5d996f435b
tcgplayerhttps://mtgjson.com/links/1f0e10b254ca0cbd
tcgplayerEtched
uuid7c593a6e-750f-5c06-80df-c34807edee6f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军高巴汗 // 光盾阵列光盾阵列结界在你的结束步骤开始时,在每个本回合中攻击过的生物上各放置一个+1/+1指示物。
牺牲光盾阵列:由你操控的生物获得辟邪与不灭异能直到回合结束。
610070
FrenchInvasion de Gobakhan // Déploiement de bouclier de lumièreDéploiement de bouclier de lumièreEnchantementAu début de votre étape de fin, mettez un marqueur +1/+1 sur chaque créature qui a attaqué ce tour-ci.
Sacrifiez le Déploiement de bouclier de lumière : Les créatures que vous contrôlez acquièrent la défense talismanique et l'indestructible jusqu'à la fin du tour.
608048
GermanInvasion von Gobakhan // Lichtschild-FormationLichtschild-FormationVerzauberungZu Beginn deines Endsegments legst du auf jede Kreatur, die in diesem Zug angegriffen hat, eine +1/+1-Marke.
Opfere die Lichtschild-Formation: Kreaturen, die du kontrollierst, erhalten Fluchsicherheit und Unzerstörbarkeit bis zum Ende des Zuges.
607374
ItalianInvasione di Gobakhan // Formazione dei LumiscudiFormazione dei LumiscudiIncantesimoAll'inizio della tua sottofase finale, metti un segnalino +1/+1 su ogni creatura che ha attaccato in questo turno.
Sacrifica la Formazione dei Lumiscudi: Le creature che controlli hanno anti-malocchio e indistruttibile fino alla fine del turno.
608385
Japaneseゴバカーンへの侵攻 // 光盾の陣列光盾の陣列エンチャントあなたの終了ステップの開始時に、このターンに攻撃した各クリーチャーの上にそれぞれ+1/+1カウンター1個を置く。
光盾の陣列を生け贄に捧げる:ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは呪禁と破壊不能を得る。
608722
Portuguese (Brazil)Invasão de Gobakhan // Bateria de LumescudosBateria de LumescudosEncantamentoNo início de sua etapa final, coloque um marcador +1/+1 em cada criatura que tiver atacado neste turno.
Sacrifique Bateria de Lumescudos: As criaturas que você controla ganham resistência a magia e indestrutível até o final do turno.
609396
SpanishInvasión de Gobakhan // Formación de escudos luminososFormación de escudos luminososEncantamientoAl comienzo de tu paso final, pon un contador +1/+1 sobre cada criatura que atacó este turno.
Sacrificar la Formación de escudos luminosos: Las criaturas que controlas ganan las habilidades de antimaleficio e indestructible hasta el final del turno.
607711

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14If the exiled card is a modal double-faced card and its back face is a land, its owner may play it as a land. (Note that if the front face is also a land, you couldn’t have exiled it to begin with.)
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Playing the exiled card follows all normal timing restrictions.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14The set of creatures affected by Lightshield Array’s last ability is determined as the ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain hexproof and indestructible.

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