Other printings of "Invasion of Gobakhan // Lightshield Array": MOM #22 MOM #22 PMOM #22s PMOM #22s
| id | 57624 |
|---|---|
| artist | Andreas Zafiratos |
| artistIds | e2f13a9a-57c5-40de-81d4-3b0723899cdf |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | W |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 7017 |
| edhrecSaltiness | 0.44 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Lightshield Array |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 2 |
| name | Invasion of Gobakhan // Lightshield Array |
| number | 22 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn. |
| otherFaceIds | df0b4721-e8a6-510a-9edb-5d57333b6a96 |
| power | |
| printings | MOM, PMOM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MOM |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 7c593a6e-750f-5c06-80df-c34807edee6f |
| variations | |
| watermark | |
| setName | March of the Machine |
| id | 57624 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 275946 |
| cardKingdomId | 275343 |
| cardsphereFoilId | |
| cardsphereId | 101330 |
| deckboxId | 77116 |
| mcmId | 704286 |
| mcmMetaId | 418464 |
| mtgArenaId | 84273 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | dccefa15-50ac-5b14-960a-9e3a51b29035 |
| mtgoFoilId | |
| mtgoId | 109846 |
| multiverseId | 607038 |
| scryfallCardBackId | |
| scryfallId | 11798730-6788-4e0b-a828-b46cab1a4fa7 |
| scryfallIllustrationId | 668d1db1-9f73-43aa-91ae-76a5a774507f |
| scryfallOracleId | 86c32a56-3272-4738-b0b3-a8aa49a17ce4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 490747 |
| uuid | 7c593a6e-750f-5c06-80df-c34807edee6f |
| id | 57624 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 7c593a6e-750f-5c06-80df-c34807edee6f |
| vintage | Legal |
| id | 57624 |
|---|---|
| cardKingdom | https://mtgjson.com/links/ee5dd57f96e93df5 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/cedef3daddde8e0b |
| cardmarket | https://mtgjson.com/links/a4926f5d996f435b |
| tcgplayer | https://mtgjson.com/links/1f0e10b254ca0cbd |
| tcgplayerEtched | |
| uuid | 7c593a6e-750f-5c06-80df-c34807edee6f |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 进军高巴汗 // 光盾阵列 | 光盾阵列 | 结界 | 在你的结束步骤开始时,在每个本回合中攻击过的生物上各放置一个+1/+1指示物。 牺牲光盾阵列:由你操控的生物获得辟邪与不灭异能直到回合结束。 | 610070 | |
| French | Invasion de Gobakhan // Déploiement de bouclier de lumière | Déploiement de bouclier de lumière | Enchantement | Au début de votre étape de fin, mettez un marqueur +1/+1 sur chaque créature qui a attaqué ce tour-ci. Sacrifiez le Déploiement de bouclier de lumière : Les créatures que vous contrôlez acquièrent la défense talismanique et l'indestructible jusqu'à la fin du tour. | 608048 | |
| German | Invasion von Gobakhan // Lichtschild-Formation | Lichtschild-Formation | Verzauberung | Zu Beginn deines Endsegments legst du auf jede Kreatur, die in diesem Zug angegriffen hat, eine +1/+1-Marke. Opfere die Lichtschild-Formation: Kreaturen, die du kontrollierst, erhalten Fluchsicherheit und Unzerstörbarkeit bis zum Ende des Zuges. | 607374 | |
| Italian | Invasione di Gobakhan // Formazione dei Lumiscudi | Formazione dei Lumiscudi | Incantesimo | All'inizio della tua sottofase finale, metti un segnalino +1/+1 su ogni creatura che ha attaccato in questo turno. Sacrifica la Formazione dei Lumiscudi: Le creature che controlli hanno anti-malocchio e indistruttibile fino alla fine del turno. | 608385 | |
| Japanese | ゴバカーンへの侵攻 // 光盾の陣列 | 光盾の陣列 | エンチャント | あなたの終了ステップの開始時に、このターンに攻撃した各クリーチャーの上にそれぞれ+1/+1カウンター1個を置く。 光盾の陣列を生け贄に捧げる:ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは呪禁と破壊不能を得る。 | 608722 | |
| Portuguese (Brazil) | Invasão de Gobakhan // Bateria de Lumescudos | Bateria de Lumescudos | Encantamento | No início de sua etapa final, coloque um marcador +1/+1 em cada criatura que tiver atacado neste turno. Sacrifique Bateria de Lumescudos: As criaturas que você controla ganham resistência a magia e indestrutível até o final do turno. | 609396 | |
| Spanish | Invasión de Gobakhan // Formación de escudos luminosos | Formación de escudos luminosos | Encantamiento | Al comienzo de tu paso final, pon un contador +1/+1 sobre cada criatura que atacó este turno. Sacrificar la Formación de escudos luminosos: Las criaturas que controlas ganan las habilidades de antimaleficio e indestructible hasta el final del turno. | 607711 |
| date | text |
|---|---|
| 2023-04-14 | A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. |
| 2023-04-14 | A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. |
| 2023-04-14 | A battle can be dealt damage and be target of spells and/or abilities that target “any target.” |
| 2023-04-14 | A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. |
| 2023-04-14 | As a Siege enters the battlefield, its controller chooses an opponent to be its protector. |
| 2023-04-14 | Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. |
| 2023-04-14 | Damage dealt to a battle causes that many defense counters to be removed from it. |
| 2023-04-14 | If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. |
| 2023-04-14 | If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. |
| 2023-04-14 | If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. |
| 2023-04-14 | If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). |
| 2023-04-14 | If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. |
| 2023-04-14 | If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. |
| 2023-04-14 | If the exiled card is a modal double-faced card and its back face is a land, its owner may play it as a land. (Note that if the front face is also a land, you couldn’t have exiled it to begin with.) |
| 2023-04-14 | In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. |
| 2023-04-14 | Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. |
| 2023-04-14 | Playing the exiled card follows all normal timing restrictions. |
| 2023-04-14 | Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” |
| 2023-04-14 | The set of creatures affected by Lightshield Array’s last ability is determined as the ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain hexproof and indestructible. |
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