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Isolation Zone PLST

Other printings of "Isolation Zone": PLST #OGW-22 OGW #22

Card

id70273
artistChris Rallis
artistIdsa8e7b854-b15a-421a-b66d-6e68187ae285
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank23770
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextWhen properly aligned, hedrons become powerful tools of binding.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameIsolation Zone
numberOGW-22
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power
printingsOGW, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypes
supertypes
textWhen this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
toughness
typeEnchantment
typesEnchantment
uuided7cf4d3-aae8-5a0b-bfc9-2266ec957963
variations
watermark
setNameThe List

Identifiers

id70273
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229212
cardsphereFoilId
cardsphereId64022
deckboxId47021
mcmId416061
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf2640463-4dd9-507a-902d-05431f9c949a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId38d4bf2e-ad24-4548-8935-1b09f06dc119
scryfallIllustrationIdf45edcaa-fa8d-4cd6-9220-f61edff9a5ac
scryfallOracleId7c1890cf-36db-4720-a472-9158bdc0d8aa
tcgplayerEtchedProductId
tcgplayerProductId203133
uuided7cf4d3-aae8-5a0b-bfc9-2266ec957963

Legalities

id70273
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuided7cf4d3-aae8-5a0b-bfc9-2266ec957963
vintageLegal

Purchase URLs

id70273
cardKingdomhttps://mtgjson.com/links/6f9e02f0c4431534
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/dd6a4c9b8a6745c1
tcgplayerEtched
uuided7cf4d3-aae8-5a0b-bfc9-2266ec957963

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-01-22Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2016-01-22If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
2016-01-22If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
2016-01-22In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
2016-01-22The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

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