← Back Card Profile (by Name)

Junktown PIP

Other printings of "Junktown": PIP #150 PIP #442 PIP #678 PIP #970

Card

id68533
artistCalder Moore
artistIdsaf6862b1-2e08-445f-b709-37ef4c00c4db
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colors
defense
duelDeck
edhrecRank8681
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextIt's not much, but it's home.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameJunktown
number678
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
text{T}: Add {C}.
{4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
toughness
typeLand
typesLand
uuid7eac7f6d-f43d-51cd-ba25-d679f1fae2ad
variations9a4ee213-29f4-5334-a600-0f227d802d77, 0e62c492-4715-582e-b88e-2ff23dc7a184, 4e597f57-69e0-572d-b93d-8a0aeb4894f7
watermark
setNameFallout

Identifiers

id68533
cardKingdomEtchedId
cardKingdomFoilId292309
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id44e3dcee-bdfb-58fd-846c-cda62772cb47
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3b7d23ba-2e8f-46ef-805e-b00405417760
scryfallIllustrationIdce9c7b55-3f2d-4cae-9654-e709b71668ec
scryfallOracleIdc470a802-931f-4b63-92fd-ef9cf2e796dd
tcgplayerEtchedProductId
tcgplayerProductId539790
uuid7eac7f6d-f43d-51cd-ba25-d679f1fae2ad

Legalities

id68533
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7eac7f6d-f43d-51cd-ba25-d679f1fae2ad
vintageLegal

Purchase URLs

id68533
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4f5c4e5fc1640bd2
cardmarket
tcgplayerhttps://mtgjson.com/links/a7f732e587b09f41
tcgplayerEtched
uuid7eac7f6d-f43d-51cd-ba25-d679f1fae2ad

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
2024-03-08You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
2024-03-08You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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