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Mirelurk Queen PIP

Other printings of "Mirelurk Queen": PIP #33 PIP #377 PIP #561 PIP #905

Card

id68763
artistNicholas Gregory
artistIdsa1bba8ff-63b4-4786-b1c4-f1bfe5d3ab1c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4029
edhrecSaltiness0.39
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
nameMirelurk Queen
number905
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesCrab, Mutant
supertypes
textVigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
toughness4
typeCreature — Crab Mutant
typesCreature
uuid5445c145-c6d3-53f6-aea0-5bd8f1bb3433
variations2a3ed239-3aa4-570a-afff-fededdf5c95a, e2256950-d91d-5ed6-92fe-dda94abcaa88, d6bc4368-40c3-54b1-81ba-7a950efa2834
watermark
setNameFallout

Identifiers

id68763
cardKingdomEtchedId
cardKingdomFoilId293095
cardKingdomId
cardsphereFoilId118259
cardsphereId
deckboxId89621
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id681f6d7d-b95b-5ca0-95ba-ae01944e83fc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5d07b1d4-9823-4797-acd6-22f1a0e31735
scryfallIllustrationId6484c108-1808-4dce-b017-3240f62ea26b
scryfallOracleId116ef9ea-d199-49b8-89c7-d61dd92711f5
tcgplayerEtchedProductId
tcgplayerProductId540758
uuid5445c145-c6d3-53f6-aea0-5bd8f1bb3433

Legalities

id68763
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid5445c145-c6d3-53f6-aea0-5bd8f1bb3433
vintageLegal

Purchase URLs

id68763
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/428562e77d8fc2fe
cardmarket
tcgplayerhttps://mtgjson.com/links/ec222db5667bc6fc
tcgplayerEtched
uuid5445c145-c6d3-53f6-aea0-5bd8f1bb3433

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

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