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Picklock Prankster // Free the Fae WOE

Other printings of "Picklock Prankster // Free the Fae": WOE #64 WOE #64

Card

id103498
artistIris Compiet
artistIdsaa807c8c-d07f-4f09-90d3-b2cbf5b86dbf
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6265
edhrecSaltiness0.08
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNamePicklock Prankster
finishesnonfoil, foil
flavorName
flavorTextYou can't cage mischief.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Vigilance
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
namePicklock Prankster // Free the Fae
number64
originalPrintings
originalReleaseDate
originalTextMill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand. // Flying, vigilance
otherFaceIds687b6cf1-2e49-5655-a440-077a7df5b2ca
power1
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'ddfe3fb9-b57f-526c-ba3a-442e1448f718']}
subsets
subtypesFaerie, Rogue
supertypes
textFlying, vigilance
toughness3
typeCreature — Faerie Rogue
typesCreature
uuidfe7def44-a9a8-5dd1-8ee9-9d5f839ab3fa
variations
watermark
setNameWilds of Eldraine

Identifiers

id103498
cardKingdomEtchedId
cardKingdomFoilId282429
cardKingdomId281897
cardsphereFoilId
cardsphereId107407
deckboxId82007
mcmId729560
mcmMetaId423689
mtgArenaId86754
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf2f06720-fecc-52e0-9bac-3c38eacbdef6
mtgoFoilId
mtgoId116432
multiverseId629565
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5ebac73a-1ecf-4e6d-87b1-ea560bfeb064
scryfallIllustrationIda7e2236d-659c-46ab-aa0d-b97da3429d60
scryfallOracleId22d82f4c-2896-477e-8d20-8fe43acd4ba2
tcgplayerEtchedProductId
tcgplayerProductId513300
uuidfe7def44-a9a8-5dd1-8ee9-9d5f839ab3fa

Legalities

id103498
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidfe7def44-a9a8-5dd1-8ee9-9d5f839ab3fa
vintageLegal

Purchase URLs

id103498
cardKingdomhttps://mtgjson.com/links/895e5d2dc85438bd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/874a744e9b31bc8e
cardmarkethttps://mtgjson.com/links/ac4159d86d53e267
tcgplayerhttps://mtgjson.com/links/553092dcb0568d17
tcgplayerEtched
uuidfe7def44-a9a8-5dd1-8ee9-9d5f839ab3fa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedPicklock Prankster // 解救仙儿Picklock Prankster作弄之心锁不进笼子里。生物 — 仙灵/浪客飞行,警戒631392
FrenchPlaisantin crocheteur de serrure // Libérer la faePlaisantin crocheteur de serrureOn ne peut pas mettre la malice en cage.Créature — peuple fée et gredinVol, vigilance630348
GermanSchlossknacker-Schelm // FeenbefreiungSchlossknacker-SchelmUnfug lässt sich nicht einsperren.Kreatur — Feenwesen, RäuberFliegend, Wachsamkeit629826
ItalianScassinatore Dispettoso // Liberare le FateScassinatore DispettosoLa malizia non conosce sbarre.Creatura — Farabutto SpiritelloVolare, cautela630609
JapanesePicklock Prankster // フェイの解(かい)放(ほう)Picklock Pranksterいたずら小僧を檻に閉じ込めておくなど無理な話である。クリーチャー — フェアリー・ならず者飛行、警戒630870
Portuguese (Brazil)Traquinas Arrombador // Libertar as FadinasTraquinas ArrombadorNão dá pra engaiolar a travessura.Criatura — Fada LadinoVoar, vigilância631131
SpanishAbrecerraduras bromista // Liberar al hadaAbrecerraduras bromistaLas travesuras no se pueden enjaular.Criatura — Bribón hadaVuela, vigilancia.630087

Rulings

datetext
2023-09-01Adventurer cards aren't instant or sorcery cards while they're in your graveyard. You can't use Free the Fae to put an adventurer card milled with it into your hand unless that card is a Faerie.
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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