← Back Card Profile (by Name)

Radstorm PIP

Other printings of "Radstorm": PIP #37 PIP #329 PIP #565 PIP #857

Card

id68420
artistSalvatorre Zee Yazzie
artistIds1629eaec-cc37-4870-bc89-1e8ca5569507
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2634
edhrecSaltiness0.65
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextGreen sky at night, ghoul's delight.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate, Storm
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameRadstorm
number565
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeInstant
typesInstant
uuid66636f10-dbea-52d6-ac81-cbac92131d16
variations45c2434b-7cd6-521c-b242-c7ec8cd8ba94, 9b28cbea-f8c9-57f8-807a-597672b1142a, 9915c1df-c151-5e79-9936-f4ecad7b17b3
watermark
setNameFallout

Identifiers

id68420
cardKingdomEtchedId
cardKingdomFoilId291840
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc545a683-3266-5cc1-9ae8-12280d01c092
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5796f354-5836-438c-a6c3-b688028e5016
scryfallIllustrationId510ec557-c05d-4a8d-a2a9-0edec207b641
scryfallOracleIdd4cde3d5-eb13-4ad5-8178-08780dc85d39
tcgplayerEtchedProductId
tcgplayerProductId539241
uuid66636f10-dbea-52d6-ac81-cbac92131d16

Legalities

id68420
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid66636f10-dbea-52d6-ac81-cbac92131d16
vintageLegal

Purchase URLs

id68420
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/920088454eed00a2
cardmarket
tcgplayerhttps://mtgjson.com/links/c71a4be267e46a87
tcgplayerEtched
uuid66636f10-dbea-52d6-ac81-cbac92131d16

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
2024-03-08If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
2024-03-08Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
2024-03-08Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
2024-03-08Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
2024-03-08The copies of Radstorm created by its storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
2024-03-08You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
2024-03-08You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

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