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Screeching Scorchbeast PIP

Other printings of "Screeching Scorchbeast": PIP #49 PIP #332 PIP #577 PIP #860

Card

id68432
artistNino Is
artistIdsae717001-28ec-46e3-a07e-f16b6deaf9e2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3826
edhrecSaltiness0.42
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Menace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{B}{B}
manaValue6
nameScreeching Scorchbeast
number577
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power5
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesBat, Mutant
supertypes
textFlying, menace
Whenever this creature attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
toughness5
typeCreature — Bat Mutant
typesCreature
uuid4ff22f75-2c2b-5ab9-9cb7-2af68348b155
variations636e4e5b-60f2-55f0-86d6-554ca6aa3d95, 4563732c-a538-5b62-9d30-ed1ad578dcfa, 6f0d9e88-d1e9-5135-8843-10b2a35aad6c
watermark
setNameFallout

Identifiers

id68432
cardKingdomEtchedId
cardKingdomFoilId292718
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7a7bd067-d3d2-58ea-8561-3b4ec6f0f95b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1b9e5e6b-ebde-4133-9379-a4c882304651
scryfallIllustrationId7d7cdf69-8a5f-435e-92a3-f014a9b2d658
scryfallOracleIded5889c9-e524-40c1-9011-7559a992bb1b
tcgplayerEtchedProductId
tcgplayerProductId540805
uuid4ff22f75-2c2b-5ab9-9cb7-2af68348b155

Legalities

id68432
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid4ff22f75-2c2b-5ab9-9cb7-2af68348b155
vintageLegal

Purchase URLs

id68432
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d712d9b9a92415b2
cardmarket
tcgplayerhttps://mtgjson.com/links/ce5003bf8f94b314
tcgplayerEtched
uuid4ff22f75-2c2b-5ab9-9cb7-2af68348b155

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, Screeching Scorchbeast’s last ability will trigger just once.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
2024-03-08“Do this only once each turn” lets you choose whether or not to create the appropriate number of 2/2 black Zombie Mutant creature tokens as the triggered ability resolves. If you choose not to create tokens, the ability will trigger again the next time the condition is met. Once you choose to do so, the ability will no longer trigger for the rest of the turn.

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