← Back Card Profile (by Name)

Sentry Bot PIP

Other printings of "Sentry Bot": PIP #24 PIP #371 PIP #552 PIP #899

Card

id68756
artistAnthony Devine
artistIds13a4bbe4-4e02-4403-8ecd-58f7744b994f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank8441
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue5
nameSentry Bot
number899
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesRobot
supertypes
textFlash
This spell costs {1} less to cast for each creature attacking you.
When this creature enters, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
toughness5
typeArtifact Creature — Robot
typesArtifact, Creature
uuid82f57cda-72e4-5655-ab13-13af02617efd
variations01308706-8daf-50c1-ab0d-308c139e1c84, 8ec4f571-3261-5ce7-9a36-5266fae90ae1, 205872d4-fe96-5530-82ec-5683180910af
watermark
setNameFallout

Identifiers

id68756
cardKingdomEtchedId
cardKingdomFoilId293083
cardKingdomId
cardsphereFoilId118574
cardsphereId
deckboxId89615
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb3a1e3cf-f860-5664-974d-9a7581299740
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc12bd82f-a201-4faa-818a-ef335c72d7bf
scryfallIllustrationId716b9f2a-b758-4b4c-aa65-8a2f596a4c47
scryfallOracleIdd0c78ee6-babb-410d-9d3a-0c1395596e56
tcgplayerEtchedProductId
tcgplayerProductId541377
uuid82f57cda-72e4-5655-ab13-13af02617efd

Legalities

id68756
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid82f57cda-72e4-5655-ab13-13af02617efd
vintageLegal

Purchase URLs

id68756
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/55a9ced3556c1e07
cardmarket
tcgplayerhttps://mtgjson.com/links/e19d99f9568ba8b1
tcgplayerEtched
uuid82f57cda-72e4-5655-ab13-13af02617efd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.
2024-03-08Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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