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Thrill-Kill Disciple PIP

Other printings of "Thrill-Kill Disciple": PIP #68 PIP #394 PIP #596 PIP #922

Card

id68451
artistMathias Kollros
artistIds2ae0dd12-047c-4efb-80d7-bccc3bac5fba
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank12790
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSquad
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameThrill-Kill Disciple
number596
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesHuman, Mercenary
supertypes
textSquad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature dies, create a Junk token.
toughness2
typeCreature — Human Mercenary
typesCreature
uuidd3143d7d-9a81-512e-9fde-3deaa76159f1
variationsce4a0f22-38e3-542d-b12f-0213a826b147, 8e77af0b-e429-5a48-8589-193ad4c26c90, 01354dad-ba34-5e7e-89db-7870eefc7ee0
watermark
setNameFallout

Identifiers

id68451
cardKingdomEtchedId
cardKingdomFoilId292255
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3b3a4ec7-9b09-57f3-8c25-9d52f7d84bea
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId747df6bf-9605-47fa-b2a0-9457d0e4db19
scryfallIllustrationIdb17b9864-0193-4e35-9443-58b107fcd61f
scryfallOracleId7273118b-08af-41cd-a316-6bf61dc45b6c
tcgplayerEtchedProductId
tcgplayerProductId539939
uuidd3143d7d-9a81-512e-9fde-3deaa76159f1

Legalities

id68451
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd3143d7d-9a81-512e-9fde-3deaa76159f1
vintageLegal

Purchase URLs

id68451
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/dd7aa2e42c5d7623
cardmarket
tcgplayerhttps://mtgjson.com/links/bc7c34f9624a5241
tcgplayerEtched
uuidd3143d7d-9a81-512e-9fde-3deaa76159f1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08If the spell is countered, the squad ability will not trigger, and no tokens will be created.
2024-03-08If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
2024-03-08If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
2024-03-08Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
2024-03-08The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
2024-03-08You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
2024-03-08You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
2024-03-08You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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