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Tymaret Calls the Dead PTHB

Other printings of "Tymaret Calls the Dead": PTHB #118p PTHB #118s THB #118

Card

id82779
artistVincent Proce
artistIdsd82b1138-76d3-49f7-9d8c-bc2e2d3e0b0a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank15123
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill, Scry
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameTymaret Calls the Dead
number118s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPTHB, THB
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePTHB
side
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.
toughness
typeEnchantment — Saga
typesEnchantment
uuid6c29a912-19a3-5790-8c17-a4062fc5bfd4
variationsd11379c0-c08f-573b-8f11-1245c984d14b
watermark
setNameTheros Beyond Death Promos

Identifiers

id82779
cardKingdomEtchedId
cardKingdomFoilId231404
cardKingdomId
cardsphereFoilId65701
cardsphereId
deckboxId49073
mcmId435309
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2ed20587-2b6e-5330-b0d6-950bb53bf082
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIded58ad91-5279-41c8-8da9-f5a5a49e1f7e
scryfallIllustrationId2beb32a3-8323-408a-9f59-1be0535e85e4
scryfallOracleId1d09ebb7-c4c9-4bb7-b6bf-3c8330b954e8
tcgplayerEtchedProductId
tcgplayerProductId207587
uuid6c29a912-19a3-5790-8c17-a4062fc5bfd4

Legalities

id82779
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6c29a912-19a3-5790-8c17-a4062fc5bfd4
vintageLegal

Purchase URLs

id82779
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c5c918d3025a9d94
cardmarket
tcgplayerhttps://mtgjson.com/links/62c23e064fee23e8
tcgplayerEtched
uuid6c29a912-19a3-5790-8c17-a4062fc5bfd4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2020-01-24As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2020-01-24Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2020-01-24If X is greater than the number of cards in your library while resolving the third chapter ability, you look at your entire library and put it back in any order. You still gain life equal to the full value of X.
2020-01-24If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2020-01-24Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2020-01-24Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2020-01-24Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
2020-01-24The card that you exile for the first two chapter abilities may be one of the cards that you just put into your graveyard.
2020-01-24While resolving the first two chapter abilities, you can’t exile multiple cards to create multiple Zombies.

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