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Wandering Fumarole CLB

Other printings of "Wandering Fumarole": PLST #OGW-182 EOS #45 EOS #90 EOS #135 EOS #180 OGW #182 POGW #182s PIO #278 CLB #928

Card

id19003
artistFlorian de Gesincourt
artistIdsf28c54ff-bbe3-485d-81a4-b2cb49430a52
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colors
defense
duelDeck
edhrecRank6677
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameWandering Fumarole
number928
originalPrintings
originalReleaseDate
originalTextWandering Fumarole enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
otherFaceIds
power
printingsCLB, EOS, OGW, PIO, PLST, POGW
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['02c76da7-f1d6-518e-90a4-fb0f5cba35d0', '41886388-9392-5ba3-bb68-2e029fe9ed4b']}
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
toughness
typeLand
typesLand
uuide0509173-f469-5df1-9cda-a7fb7d823929
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id19003
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262024
cardsphereFoilId
cardsphereId89688
deckboxId66044
mcmId662122
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6b81fcee-94a8-5215-86bf-89fe71613e70
mtgoFoilId
mtgoId
multiverseId567745
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdce3a6a8e-a01e-4d14-a6e5-c02c8205c749
scryfallIllustrationId7186582f-ab14-45fc-899b-c9617a26760b
scryfallOracleId741c51f1-cfbe-4c29-ac8f-ca6bcd2652f9
tcgplayerEtchedProductId
tcgplayerProductId273567
uuide0509173-f469-5df1-9cda-a7fb7d823929

Legalities

id19003
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide0509173-f469-5df1-9cda-a7fb7d823929
vintageLegal

Purchase URLs

id19003
cardKingdomhttps://mtgjson.com/links/e3567a851b00d2b4
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/dad22bf01c7571ce
tcgplayerEtched
uuide0509173-f469-5df1-9cda-a7fb7d823929

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified漫游喷发孔漫游喷发孔须横置进战场。
{T}:加{U}或{R}。
{2}{U}{R}:直到回合结束,漫游喷发孔成为1/4,蓝红双色的元素生物,且具有「{0}:将此生物的力量与防御力互换直到回合结束。」它仍然是地。
569705
Chinese Traditional漫遊噴發孔漫遊噴發孔須橫置進戰場。
{T}:加{U}或{R}。
{2}{U}{R}:直到回合結束,漫遊噴發孔成為1/4,藍紅雙色的元素生物,且具有「{0}:將此生物的力量與防禦力互換直到回合結束。」它仍然是地。
569950
FrenchFumerolle vagabondeTerrainLa Fumerolle vagabonde arrive sur le champ de bataille engagée.
{T} : Ajoutez {U} ou {R}.
{2}{U}{R} : Jusqu'à la fin du tour, la Fumerolle vagabonde devient une créature 1/4 bleue et rouge Élémental avec « {0} : Échangez la force et l'endurance de cette créature jusqu'à la fin du tour. » C'est toujours un terrain.
568480
GermanWandernde FumaroleLandDie Wandernde Fumarole kommt getappt ins Spiel.
{T}: Erzeuge {U} oder {R}.
{2}{U}{R}: Die Wandernde Fumarole wird bis zum Ende des Zuges zu einer 1/4 blauen und roten Elementarwesen-Kreatur mit „{0}: Vertausche Stärke und Widerstandskraft dieser Kreatur bis zum Ende des Zuges." Sie ist immer noch ein Land.
567990
ItalianFumarola VaganteTerraLa Fumarola Vagante entra nel campo di battaglia TAPpata.
{T}: Aggiungi {U} o {R}.
{2}{U}{R}: Fino alla fine del turno, la Fumarola Vagante diventa una creatura Elementale 1/4 blu e rossa con "{0}: Scambia la forza e la costituzione di questa creatura fino alla fine del turno". È ancora una terra.
568725
Japaneseさまよう噴気孔土地さまよう噴気孔はタップ状態で戦場に出る。
{T}:{U}か{R}を加える。
{2}{U}{R}:ターン終了時まで、さまよう噴気孔は「{0}:ターン終了時まで、このクリーチャーのパワーとタフネスを入れ替える。」を持つ青赤の1/4のエレメンタル・クリーチャーになる。これは土地でもある。
568970
Portuguese (Brazil)Fumarola ErranteTerrenoFumarola Errante entra no campo de batalha virada.
{T}: Adicione {U} ou {R}.
{2}{U}{R}: Até o final do turno, Fumarola Errante torna-se uma criatura Elemental azul e vermelha 1/4 com "{0}: Permute o poder e a resistência desta criatura até o final do turno". Ela ainda é um terreno.
569215
RussianБродячая ФумаролаЗемляБродячая Фумарола выходит на поле битвы повернутой.
{T}: добавьте {U} или {R}.
{2}{U}{R}: до конца хода Бродячая Фумарола становится существом 1/4 синий и красный Элементаль со способностью «{0}: поменяйте местами силу и выносливость этого существа до конца хода». При этом она остается землей.
569460
SpanishFumarola erranteTierraLa Fumarola errante entra al campo de batalla girada.
{T}: Agrega {U} o {R}.
{2}{U}{R}: Hasta el final del turno, la Fumarola errante se convierte en una criatura Elemental azul y roja 1/4 con "{0}: Intercambia la fuerza y la resistencia de esta criatura hasta el final del turno". Sigue siendo una tierra.
568235

Rulings

datetext
2016-01-22When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2016-01-22A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
2016-01-22An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
2016-01-22This land is colorless until the last ability gives it colors.
2021-03-19Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
2021-03-19Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
2021-03-19Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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