← Back Card Profile (by Name)

Armory Paladin PIP

Other printings of "Armory Paladin": PIP #93 PIP #337 PIP #621 PIP #865

Card

id68476
artistJavier Charro
artistIds8fd2d5fa-3b94-4e48-9cec-9d148acc8180
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank6932
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Ad victoriam!"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{W}
manaValue3
nameArmory Paladin
number621
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesHuman, Knight
supertypes
textTrample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
toughness3
typeCreature — Human Knight
typesCreature
uuid6166b610-4448-529d-ab32-807bb13a0abe
variations1c75def1-6b9a-58b7-99b5-ffae5da40a6b, 5647d913-6e76-57d2-9c04-31b421801d96, fcb5130d-0974-5b56-ab32-0d51a34cf19e
watermark
setNameFallout

Identifiers

id68476
cardKingdomEtchedId
cardKingdomFoilId292128
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id701bb6ed-a96b-510c-afbb-8ff3d2447baf
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc67a3942-25ad-4008-8913-682704f7c501
scryfallIllustrationId38b24a62-e8dc-435d-90c7-db8f8b0d0428
scryfallOracleId360f7bfd-3b4c-4e87-a251-fd55c8a62320
tcgplayerEtchedProductId
tcgplayerProductId539699
uuid6166b610-4448-529d-ab32-807bb13a0abe

Legalities

id68476
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6166b610-4448-529d-ab32-807bb13a0abe
vintageLegal

Purchase URLs

id68476
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4a7f8678457b315e
cardmarket
tcgplayerhttps://mtgjson.com/links/0e9bdb4c86527c03
tcgplayerEtched
uuid6166b610-4448-529d-ab32-807bb13a0abe

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
2024-03-08Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
2024-03-08You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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