← Back Card Profile (by Name)

Armory Paladin PIP

Other printings of "Armory Paladin": PIP #93 PIP #337 PIP #621 PIP #865

Card

id68722
artistChad Weatherford
artistIds753ac508-688e-4b99-b454-d65c34b32a1a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank6932
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsshowcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{W}
manaValue3
nameArmory Paladin
number865
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesHuman, Knight
supertypes
textTrample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
toughness3
typeCreature — Human Knight
typesCreature
uuidfcb5130d-0974-5b56-ab32-0d51a34cf19e
variations1c75def1-6b9a-58b7-99b5-ffae5da40a6b, 5647d913-6e76-57d2-9c04-31b421801d96, 6166b610-4448-529d-ab32-807bb13a0abe
watermark
setNameFallout

Identifiers

id68722
cardKingdomEtchedId
cardKingdomFoilId292523
cardKingdomId
cardsphereFoilId117780
cardsphereId
deckboxId89581
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddfe6d9b4-5260-5494-aceb-91a2f4c513ca
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId84a1c494-b569-4cf4-9af2-d462c38f1792
scryfallIllustrationId95306306-a892-405b-b4bc-b72e4879cd9c
scryfallOracleId360f7bfd-3b4c-4e87-a251-fd55c8a62320
tcgplayerEtchedProductId
tcgplayerProductId539700
uuidfcb5130d-0974-5b56-ab32-0d51a34cf19e

Legalities

id68722
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfcb5130d-0974-5b56-ab32-0d51a34cf19e
vintageLegal

Purchase URLs

id68722
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/63e48af9f68929c0
cardmarket
tcgplayerhttps://mtgjson.com/links/f094adb20fadb3a2
tcgplayerEtched
uuidfcb5130d-0974-5b56-ab32-0d51a34cf19e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
2024-03-08Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
2024-03-08You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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