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Bloatfly Swarm PIP

Other printings of "Bloatfly Swarm": PIP #42 PIP #570

Card

id68425
artistIgor Krstic
artistIds44cdd332-50f6-4cab-b606-c4565fc5efeb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4927
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameBloatfly Swarm
number570
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power0
printingsPIP
promoTypessurgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesInsect, Mutant
supertypes
textFlying
This creature enters with five +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
toughness0
typeCreature — Insect Mutant
typesCreature
uuid0976ffad-ee2b-572f-b900-8f09ea905a76
variations9d0e3637-de45-55b0-8189-19c702ae734d
watermark
setNameFallout

Identifiers

id68425
cardKingdomEtchedId
cardKingdomFoilId292714
cardKingdomId
cardsphereFoilId118502
cardsphereId
deckboxId89286
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idecfd5e06-58cd-54b4-8cef-dd7e657b1192
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc89cd297-f44c-4d17-b714-327b7e382dd3
scryfallIllustrationId425fb71b-9ff7-448a-b996-f4dee1120370
scryfallOracleIdfc50e254-71bc-46b3-93e6-c6eb820a3473
tcgplayerEtchedProductId
tcgplayerProductId540771
uuid0976ffad-ee2b-572f-b900-8f09ea905a76

Legalities

id68425
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0976ffad-ee2b-572f-b900-8f09ea905a76
vintageLegal

Purchase URLs

id68425
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a2dc74a927492202
cardmarket
tcgplayerhttps://mtgjson.com/links/86d8a452fabf5cae
tcgplayerEtched
uuid0976ffad-ee2b-572f-b900-8f09ea905a76

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
2024-03-08If damage that can't be prevented is dealt to Bloatfly Swarm, you still remove that many +1/+1 counters from it, and you still give each player a rad counter for each +1/+1 counter removed this way.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

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