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T-45 Power Armor PIP

Other printings of "T-45 Power Armor": PIP #145 PIP #437 PIP #673 PIP #965

Card

id68528
artistDiego Gisbert
artistIds3f4e975d-092c-40e4-b850-2d582bf4b5cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7933
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameT-45 Power Armor
number673
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesEquipment
supertypes
textWhen this Equipment enters, you get {E}{E} (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuid410e8735-9e31-5e79-9bae-87e96b211ebb
variations21f14793-5663-5d04-9fb4-e13a46704162, b384d4f4-f1ae-521d-98a3-0fb2cade33fd, ce55e074-3044-5c54-8281-ea8a2a04b426
watermark
setNameFallout

Identifiers

id68528
cardKingdomEtchedId
cardKingdomFoilId291917
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb57eea2e-808b-526c-a2aa-12672f2a4da2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1c34a21a-3026-44d1-96d9-92112b0df7f6
scryfallIllustrationIdb91ebac6-3fcd-4702-b831-395df06e6a76
scryfallOracleId370aced9-d8bc-4abe-b648-4c62b5aee5ba
tcgplayerEtchedProductId
tcgplayerProductId539379
uuid410e8735-9e31-5e79-9bae-87e96b211ebb

Legalities

id68528
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid410e8735-9e31-5e79-9bae-87e96b211ebb
vintageLegal

Purchase URLs

id68528
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/608f84952c90ab03
cardmarket
tcgplayerhttps://mtgjson.com/links/4fe3e7f99f266ebf
tcgplayerEtched
uuid410e8735-9e31-5e79-9bae-87e96b211ebb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Multiple instances of menace are redundant. The same is true for trample and lifelink.
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-03-08Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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