Other printings of "T-45 Power Armor": PIP #145 PIP #437 PIP #673 PIP #965
| id | 67996 |
|---|---|
| artist | Diego Gisbert |
| artistIds | 3f4e975d-092c-40e4-b850-2d582bf4b5cb |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 7933 |
| edhrecSaltiness | 0.07 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Equip |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2} |
| manaValue | 2 |
| name | T-45 Power Armor |
| number | 145 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When T-45 Power Armor enters the battlefield, you get {EE} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3} |
| otherFaceIds | |
| power | |
| printings | PIP |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | triangle |
| setCode | PIP |
| side | |
| signature | |
| sourceProducts | {'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['c2974b81-2006-59c4-bc63-e4fe2fb3e969']} |
| subsets | |
| subtypes | Equipment |
| supertypes | |
| text | When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3} |
| toughness | |
| type | Artifact — Equipment |
| types | Artifact |
| uuid | 21f14793-5663-5d04-9fb4-e13a46704162 |
| variations | b384d4f4-f1ae-521d-98a3-0fb2cade33fd, 410e8735-9e31-5e79-9bae-87e96b211ebb, ce55e074-3044-5c54-8281-ea8a2a04b426 |
| watermark | |
| setName | Fallout |
| id | 67996 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291916 |
| cardKingdomId | 291773 |
| cardsphereFoilId | |
| cardsphereId | 117114 |
| deckboxId | 88861 |
| mcmId | 757698 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | fafd875f-3f87-5a22-b185-7a521a4e2344 |
| mtgoFoilId | |
| mtgoId | 132539 |
| multiverseId | 652232 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 203b1cb3-5eae-469a-8a5a-2e56dc859f78 |
| scryfallIllustrationId | b91ebac6-3fcd-4702-b831-395df06e6a76 |
| scryfallOracleId | 370aced9-d8bc-4abe-b648-4c62b5aee5ba |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 539374 |
| uuid | 21f14793-5663-5d04-9fb4-e13a46704162 |
| id | 67996 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 21f14793-5663-5d04-9fb4-e13a46704162 |
| vintage | Legal |
| id | 67996 |
|---|---|
| cardKingdom | https://mtgjson.com/links/f73e8569716f8fd6 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/abd655bad1cf4815 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/d9a3c1053b0bea61 |
| tcgplayerEtched | |
| uuid | 21f14793-5663-5d04-9fb4-e13a46704162 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | T-45动力装甲 | 神器 — 武具 | 当T-45动力装甲进战场时,你得到{E}{E}(两个能量指示物)。 佩带此武具的生物得+3/+3,且于其操控者的重置步骤中不能重置。 在你的维持开始时,你可以支付{E}。若你如此作,则重置佩带此武具的生物,然后在其上依你的选择放置一个威慑,践踏或系命指示物。 佩带{3} | 653108 | ||
| French | Armure assistée T-45 | Artefact — équipement | Quand l'Armure assistée T-45 arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »). La créature équipée gagne +3/+3 et ne se dégage pas pendant l'étape de dégagement de son contrôleur. Au début de votre entretien, vous pouvez payer {E}. Si vous faites ainsi, dégagez la créature équipée, puis mettez, selon votre choix, un marqueur « menace », « piétinement » ou « lien de vie » sur elle. Équipement {3} | 652670 | ||
| German | T-45 Powerrüstung | Artefakt — Ausrüstung | Wenn die T-45 Powerrüstung ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken). Die ausgerüstete Kreatur erhält +3/+3 und enttappt nicht während des Enttappsegments ihres Beherrschers. Zu Beginn deines Versorgungssegments kannst du {E} bezahlen. Falls du dies tust, enttappe die ausgerüstete Kreatur, dann lege eine Bedrohlich-, Trampelschaden- oder Lebensverknüpfung-Marke auf sie (du entscheidest). Ausrüsten {3} | 652378 | ||
| Italian | Armatura Atomica T-45 | Artefatto — Equipaggiamento | Quando l'Armatura Atomica T-45 entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). La creatura equipaggiata prende +3/+3 e non STAPpa durante lo STAP del suo controllore. All'inizio del tuo mantenimento puoi pagare {E}. Se lo fai, STAPpa la creatura equipaggiata, poi metti un segnalino a tua scelta tra minacciare, travolgere o legame vitale su di essa. Equipaggiare {3} | 652816 | ||
| Japanese | T-45パワーアーマー | アーティファクト — 装備品 | T-45パワーアーマーが戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。 装備しているクリーチャーは+3/+3の修整を受け、それのコントローラーのアンタップ・ステップにアンタップしない。 あなたのアップキープの開始時に、{E}を支払ってもよい。そうしたなら、装備しているクリーチャーをアンタップする。その後、それの上に威迫やトランプルや絆魂のうちあなたが選んだカウンター1個を置く。 装備{3} | 652962 | ||
| Spanish | Servoarmadura T-45 | Artefacto — Equipo | Cuando la Servoarmadura T-45 entre al campo de batalla, obtienes {E}{E} (dos contadores de energía). La criatura equipada obtiene +3/+3 y no se endereza durante el paso de enderezar de su controlador. Al comienzo de tu mantenimiento, puedes pagar {E}. Si lo haces, endereza la criatura equipada y luego pon sobre ella el contador que elijas: de amenaza, de arrollar o de vínculo vital. Equipar {3}. | 652524 |
| date | text |
|---|---|
| 2024-03-08 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-03-08 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-03-08 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-03-08 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-03-08 | Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-03-08 | Multiple instances of menace are redundant. The same is true for trample and lifelink. |
| 2024-03-08 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-03-08 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-03-08 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-03-08 | {E} is the energy symbol. It represents one energy counter. |
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