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T-45 Power Armor PIP

Other printings of "T-45 Power Armor": PIP #145 PIP #437 PIP #673 PIP #965

Card

id67996
artistDiego Gisbert
artistIds3f4e975d-092c-40e4-b850-2d582bf4b5cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7933
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameT-45 Power Armor
number145
originalPrintings
originalReleaseDate
originalTextWhen T-45 Power Armor enters the battlefield, you get {EE} (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc'], 'nonfoil': ['c2974b81-2006-59c4-bc63-e4fe2fb3e969']}
subsets
subtypesEquipment
supertypes
textWhen this Equipment enters, you get {E}{E} (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuid21f14793-5663-5d04-9fb4-e13a46704162
variationsb384d4f4-f1ae-521d-98a3-0fb2cade33fd, 410e8735-9e31-5e79-9bae-87e96b211ebb, ce55e074-3044-5c54-8281-ea8a2a04b426
watermark
setNameFallout

Identifiers

id67996
cardKingdomEtchedId
cardKingdomFoilId291916
cardKingdomId291773
cardsphereFoilId
cardsphereId117114
deckboxId88861
mcmId757698
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfafd875f-3f87-5a22-b185-7a521a4e2344
mtgoFoilId
mtgoId132539
multiverseId652232
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId203b1cb3-5eae-469a-8a5a-2e56dc859f78
scryfallIllustrationIdb91ebac6-3fcd-4702-b831-395df06e6a76
scryfallOracleId370aced9-d8bc-4abe-b648-4c62b5aee5ba
tcgplayerEtchedProductId
tcgplayerProductId539374
uuid21f14793-5663-5d04-9fb4-e13a46704162

Legalities

id67996
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid21f14793-5663-5d04-9fb4-e13a46704162
vintageLegal

Purchase URLs

id67996
cardKingdomhttps://mtgjson.com/links/f73e8569716f8fd6
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/abd655bad1cf4815
cardmarket
tcgplayerhttps://mtgjson.com/links/d9a3c1053b0bea61
tcgplayerEtched
uuid21f14793-5663-5d04-9fb4-e13a46704162

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedT-45动力装甲神器 — 武具当T-45动力装甲进战场时,你得到{E}{E}(两个能量指示物)。
佩带此武具的生物得+3/+3,且于其操控者的重置步骤中不能重置。
在你的维持开始时,你可以支付{E}。若你如此作,则重置佩带此武具的生物,然后在其上依你的选择放置一个威慑,践踏或系命指示物。
佩带{3}
653108
FrenchArmure assistée T-45Artefact — équipementQuand l'Armure assistée T-45 arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
La créature équipée gagne +3/+3 et ne se dégage pas pendant l'étape de dégagement de son contrôleur.
Au début de votre entretien, vous pouvez payer {E}. Si vous faites ainsi, dégagez la créature équipée, puis mettez, selon votre choix, un marqueur « menace », « piétinement » ou « lien de vie » sur elle.
Équipement {3}
652670
GermanT-45 PowerrüstungArtefakt — AusrüstungWenn die T-45 Powerrüstung ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Die ausgerüstete Kreatur erhält +3/+3 und enttappt nicht während des Enttappsegments ihres Beherrschers.
Zu Beginn deines Versorgungssegments kannst du {E} bezahlen. Falls du dies tust, enttappe die ausgerüstete Kreatur, dann lege eine Bedrohlich-, Trampelschaden- oder Lebensverknüpfung-Marke auf sie (du entscheidest).
Ausrüsten {3}
652378
ItalianArmatura Atomica T-45Artefatto — EquipaggiamentoQuando l'Armatura Atomica T-45 entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
La creatura equipaggiata prende +3/+3 e non STAPpa durante lo STAP del suo controllore.
All'inizio del tuo mantenimento puoi pagare {E}. Se lo fai, STAPpa la creatura equipaggiata, poi metti un segnalino a tua scelta tra minacciare, travolgere o legame vitale su di essa.
Equipaggiare {3}
652816
JapaneseT-45パワーアーマーアーティファクト — 装備品T-45パワーアーマーが戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。
装備しているクリーチャーは+3/+3の修整を受け、それのコントローラーのアンタップ・ステップにアンタップしない。
あなたのアップキープの開始時に、{E}を支払ってもよい。そうしたなら、装備しているクリーチャーをアンタップする。その後、それの上に威迫やトランプルや絆魂のうちあなたが選んだカウンター1個を置く。
装備{3}
652962
SpanishServoarmadura T-45Artefacto — EquipoCuando la Servoarmadura T-45 entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
La criatura equipada obtiene +3/+3 y no se endereza durante el paso de enderezar de su controlador.
Al comienzo de tu mantenimiento, puedes pagar {E}. Si lo haces, endereza la criatura equipada y luego pon sobre ella el contador que elijas: de amenaza, de arrollar o de vínculo vital.
Equipar {3}.
652524

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Multiple instances of menace are redundant. The same is true for trample and lifelink.
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-03-08Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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