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T-45 Power Armor PIP

Other printings of "T-45 Power Armor": PIP #145 PIP #437 PIP #673 PIP #965

Card

id68291
artistDiego Gisbert
artistIds3f4e975d-092c-40e4-b850-2d582bf4b5cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank7933
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameT-45 Power Armor
number437
originalPrintings
originalReleaseDate
originalTextWhen T-45 Power Armor enters the battlefield, you get {EE}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5'], 'nonfoil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5']}
subsets
subtypesEquipment
supertypes
textWhen this Equipment enters, you get {E}{E} (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuidb384d4f4-f1ae-521d-98a3-0fb2cade33fd
variations21f14793-5663-5d04-9fb4-e13a46704162, 410e8735-9e31-5e79-9bae-87e96b211ebb, ce55e074-3044-5c54-8281-ea8a2a04b426
watermark
setNameFallout

Identifiers

id68291
cardKingdomEtchedId
cardKingdomFoilId291914
cardKingdomId291803
cardsphereFoilId
cardsphereId117811
deckboxId89153
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idecb919e8-36a0-5a41-bf84-0b1694b7e526
mtgoFoilId
mtgoId131869
multiverseId654482
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfaa426a5-0621-44aa-b053-800c2a33ec19
scryfallIllustrationIdb91ebac6-3fcd-4702-b831-395df06e6a76
scryfallOracleId370aced9-d8bc-4abe-b648-4c62b5aee5ba
tcgplayerEtchedProductId
tcgplayerProductId539378
uuidb384d4f4-f1ae-521d-98a3-0fb2cade33fd

Legalities

id68291
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb384d4f4-f1ae-521d-98a3-0fb2cade33fd
vintageLegal

Purchase URLs

id68291
cardKingdomhttps://mtgjson.com/links/9003a0f6e76f73c9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/33ce13d338fa22ba
cardmarket
tcgplayerhttps://mtgjson.com/links/c1d9f670607d5cad
tcgplayerEtched
uuidb384d4f4-f1ae-521d-98a3-0fb2cade33fd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedT-45动力装甲神器 — 武具当T-45动力装甲进战场时,你得到{E}{E}。
佩带此武具的生物得+3/+3,且于其操控者的重置步骤中不能重置。
在你的维持开始时,你可以支付{E}。若你如此作,则重置佩带此武具的生物,然后在其上依你的选择放置一个威慑,践踏或系命指示物。
佩带{3}
654652
JapaneseT-45パワーアーマーアーティファクト — 装備品T-45パワーアーマーが戦場に出たとき、あなたは{E}{E}を得る。
装備しているクリーチャーは+3/+3の修整を受け、それのコントローラーのアンタップ・ステップにアンタップしない。
あなたのアップキープの開始時に、{E}を支払ってもよい。そうしたなら、装備しているクリーチャーをアンタップする。その後、それの上に威迫やトランプルや絆魂のうちあなたが選んだカウンター1個を置く。
装備{3}
654567

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-03-08Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Multiple instances of menace are redundant. The same is true for trample and lifelink.
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-03-08Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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